The Gold Pocket Finder
Nine prompts that turn Claude into a research operator — and tell you
honestly when a niche is a dud.
The sequence is front-loaded with disqualification, because killing a
bad idea on day three is worth more than any idea you have on day one.
1.1 Install the Scout 1.6 The Pocket Scorecard
1.2 Pocket Sweep 1.7 Offer Angle Generator
1.3 Pain Excavation 1.8 Distribution Map
1.4 Spend Evidence Test 1.9 The Red Team
1.5 Competition and Gap Map
Includes the Spend Evidence Test, which returns one of three verdicts —
HOT, WARM or COLD — and tells you to stop when the answer is COLD.
PDF plus nine copy-paste .txt files.