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#124: ROLL FOR KNOWLEDGE: VOLUME 3 | A Pub Quiz Book for Gamers: 575+ Trivia Questions for Party Game Night

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Host a fantasy pub quiz tonight with zero prep: 575+ brand-new trivia questions for gamers, ten ready-to-run quiz nights and a clear answer for every table argument.


Roll for Knowledge: Volume 3 is the third pub quiz book in the series, and every question is new. All 580 were checked against the first two volumes, so your regulars will never hear a repeat. Rules questions follow the 2024 fifth edition rules, and older facts are asked as history, so nobody argues over which book is right.


Each quiz night has five themed rounds of ten questions, a separate answer page for the Quiz Master, a short fun fact after every answer and a score summary at the end. Difficulty is marked with one, two or three dots, so first-time players and twenty-year veterans both get points on the board. Read a round, collect the sheets, read the answers and watch the room react.


This volume brings fresh themes: a welcome night for new players, beasts and the wilds, villains and secret societies, coin and commerce, famous cities, a combat lab, a level-by-level night, a lore night for the deep-cut fans, and the third rounds of Ye Olde School and The Final Boss. Five bonus rounds then change the format: Two Truths and a Lie, Name That Edition, Anagram Adventurers, Odd One Out and Real Spell or Fortune Cookie?


At the back, a holiday bonus chapter adds three more rounds: the festivals of the Forgotten Realms, a spooky round for Halloween and a frosty round for midwinter. Swap them into any night or run them as a seasonal special.


Built for the person holding the mic. Questions and answers sit on separate pages, so you can read a round without giving anything away. Every night opens with a short theme note and a page of jokes to keep the energy up between rounds, and every answer comes with a line of trivia worth sharing, which is where the best table talk starts.


How a Quiz Night Works:

Teams write their answers on a sheet while the Quiz Master reads ten questions. At the end of the round, sheets are swapped or handed in, the answers are read aloud and every correct answer earns 10 gold pieces. Five rounds later, the team with the biggest hoard takes the title and the champion certificate. A perfect night is 500 GP, and nobody has managed it yet.


A Taste of the Questions:

Which ability score adds its modifier to the hit points you gain every time you level up?

In the 2024 rules, how many pounds can a Medium creature carry per point of Strength?

Real spell or fortune cookie: "A friend from your past will call upon you soon."


What's Inside:

  • 152 pages: 10 complete quiz nights of 5 rounds each, ready to read out loud
  • 580 questions, each with its answer and a fun fact the Quiz Master can share
  • 5 bonus rounds with new formats and a holiday chapter with 3 seasonal rounds
  • Quips and one-liners to drop between questions on every night
  • A printable team answer sheet, Quiz Master score tracker and champion certificate
  • Advice on running the night, scoring in gold pieces and settling disputes
  • Each night runs 90 to 120 minutes for any number of teams of 2 to 6 players


Perfect For:

Game store events, bar trivia nights and convention side rooms

Home groups taking a break from the campaign, or a session where half the party cancelled

Family game night with teenagers who know every monster by name

A gift for the Game Master, the rules lawyer or the lore buff in your life


No prep, no slides, no projector. Everything the host needs is on the page: the questions, the answers, the scoring and the banter. Works with Volumes 1 and 2 for a full season of quiz nights.


Pick a night, open to Round 1 and find out who really knows their spell slots.

You will get the following files:
  • EPUB (9MB)
  • PDF (92MB)
  • ZIP (73MB)
  • ZIP (8MB)