BOARD GAME CORRUPTOLANDIA
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BOARD GAME CORRUPTOLANDIA
This is a new game created for the purpose of awareness among people about public crimes defrauding the coffers of nations, and is that players start the competition taking the address of an entity which will represent in the course game and whose performance depends on whether it is good or bad. In the game there PATTERNS TWELVE PUBLIC CORRUPTION assumes that everyone according to their performance. There are also rewards for reporting cases of corruption or conceal or punishment for committing them. Every time a player commits a crime should read aloud to the other players to do more didactic and COMPRENSIBLE this mode of corruption, so that when the game is finished who participated have more clarity. Hence, the importance of a game of this nature that wanted to show such behavior. In addition, players can accumulate points to take offenses, it is letters in which at the back there is a legend that says: EXPOSING THE PUBLIC CORRUPTION PAYS so that is one way to stimulate whom WITHDRAWAL TIME any corrupt practice. The ultimate goal is that the game becomes a way to train public officials and private about such crimes to enhance the development of monitoring and control activities. The game is a simulation of CORRUPTOLANDIA public life of each official, in this case each player. The player can end with or without making ANY OTHER crimes. At the end of corrupt modalities, which were carried out by one or more players, they are appreciated. It is an ideal teaching game on the modalities of public corruption by stressing the importance of not committing them by staff either low or high RANGE because they can end badly. The game aims to create civic culture and public ethics
This is a new game created for the purpose of awareness among people about public crimes defrauding the coffers of nations, and is that players start the competition taking the address of an entity which will represent in the course game and whose performance depends on whether it is good or bad. In the game there PATTERNS TWELVE PUBLIC CORRUPTION assumes that everyone according to their performance. There are also rewards for reporting cases of corruption or conceal or punishment for committing them. Every time a player commits a crime should read aloud to the other players to do more didactic and COMPRENSIBLE this mode of corruption, so that when the game is finished who participated have more clarity. Hence, the importance of a game of this nature that wanted to show such behavior. In addition, players can accumulate points to take offenses, it is letters in which at the back there is a legend that says: EXPOSING THE PUBLIC CORRUPTION PAYS so that is one way to stimulate whom WITHDRAWAL TIME any corrupt practice. The ultimate goal is that the game becomes a way to train public officials and private about such crimes to enhance the development of monitoring and control activities. The game is a simulation of CORRUPTOLANDIA public life of each official, in this case each player. The player can end with or without making ANY OTHER crimes. At the end of corrupt modalities, which were carried out by one or more players, they are appreciated. It is an ideal teaching game on the modalities of public corruption by stressing the importance of not committing them by staff either low or high RANGE because they can end badly. The game aims to create civic culture and public ethics