Silent Framework
A complete, advanced, and highly customizable survival horror framework inspired by Silent Hill and Resident Evil. Designed to be easy to modify and expand, it provides a solid foundation for creating any type of horror game. Easily customize the atmosphere, gameplay, and overall style to fit your vision. Quick to set up, beginner-friendly, and requires no scripting knowledge.
Watching the YouTube demo is highly recommended to see the framework in action.
Comes with:
- Custom Over-the-Shoulder Camera: smooth third-person camera with collision, sway, walk bob, a close camera for narrow gaps, and aim zoom
- Melee Camera: wind-up, swing momentum and a heavy impact with a short freeze on every hit, plus a distinct reaction when you get hit
- Advanced Volumetric Fog: drifting mist and low ground fog over distance haze, filling in ahead of you so it never runs out when you sprint or turn
- Fog Zones: street, dense mist, interior, corridor, basement and boss presets that blend fog, lighting, colour and sound as you move between areas
- Chest Flashlight: soft beam that points where you face and follows your aim, toggled with F or R3
- Directional Movement System: walk, sprint with stamina, quick turn, dodge, and an injured walk at low health
- Footstep System: steps land on the exact frame each foot hits the ground, with different sounds for each surface
- Combat System:Three-hit melee combos
- Contextual stomp on downed enemies
- Dodge with brief invulnerability
- Stagger and knockdowns
- Melee Weapons:
- Wooden Plank: quick and light
- Steel Pipe: slower and heavier
- Chainsaw: heavy two-handed cuts you steer with the camera, damage that keeps grinding through enemies, an idling and revving engine, and walls that knock the saw back
- Firearms:
- M1911 Handgun
- Pump Shotgun: pellet spread with damage falloff
- Hunting Rifle: slow and powerful
- All guns have their own recoil and muzzle flash, reloads and ammo, and gunshots that ring out in full instead of cutting each other off
- Bullet Holes, Bullet VFX, Sounds
- Enemy AI:Bubblehead Nurse: carries a pipe, hesitates, then closes in with combos, flanks and repositions
- Lying Figure: sprays acid from range and lunges up close. When badly hurt it falls and keeps crawling toward you in fast bursts
- Pyramid Head: five Great Knife attacks (sweep, cleave, chop, backhand, overhead smash). He charges, cuts you off, drags the blade, stares from the fog, and can't be killed
- Creeper: fast, low swarm creature that bites and can be stomped
- All enemies see, hear and remember you, search for you, react to hits, ragdoll and get back up, and open doors
- Enemy Spawn Zones: tag a part and set its options for which enemies, how many, respawn timing, roaming distance and aggression, all without scripting
- Inventory System: personal, equipment, medical, memo and map categories, with 3D item previews
- Inspecting: rotate and zoom items and world objects, turning them to find hidden clues
- Item Combining: join items together, such as two halves of a torn tag
- Healing System: health drink and injector, with quick-heal (tap or hold)
- Doors System: slow, heavy swings with sounds. Locks can be key, keycard, keycode, chain, puzzle, one-sided, jammed or event-locked
- Breakable Locks: force locked or jammed doors and chains with guns, the Chainsaw or melee
- Keypad System: worn close-up keypad with amber lights, lockout after wrong codes, and codes that change with difficulty
- Combination Locks: three-wheel dial locks on lockers and doors
- Chain System: cut chains with bolt cutters or the Chainsaw, or shoot the padlock off
- Drawers & Cabinets: loot slides out with the drawer
- Notes & Memos: pick up paper notes and reread them later in your memo list
- Ladders & Narrow Gaps: climbing, and squeezing sideways through tight spaces
- Vaulting: Set windows or areas that you want to be vaultable.
- Save System: six manual save slots at save points that keep your inventory, doors, puzzles, notes and enemies. Retry after death loads your last save
- Main Menu: animated survivor, menu music, new game with separate combat and puzzle difficulty, continue, load, settings and credits
- Settings Menu: sensitivity, camera smoothing, field of view, camera shake, volume, effects, shadows and fog density
- Pause, Death & Controls Screens: clean death screen with retry or load game
- Damage Effects: blood at the screen edges, hit flashes from the direction of the hit, and acid effects
- Radio: static that rises when enemies are near
- Full Controller Support: works with a gamepad as well as keyboard and mouse
- And more features that can be seen in the showcase video.