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# 2 Times Table Ladybird Game

Here’s how to support your child to remember the two times tables with understanding and fun, and without fear.

Play the 2 times table ladybird game and by encouraging your child to handle counters and talk about the numbers you will be really helping them to develop powerful visual images and discover patterns. This will then make it much easier for your child to remember the 2 times table facts.

Print or make 'ladybird 2 times tables game cards' and ‘2 to 20 spinner’. You will also need about forty counters: 1p coins, buttons, small pebbles…

Collect counters to place on the ladybird spots

Take turns.
Spin a number and collect that number of counters.
For each set of two counters, collect a ladybird card and cover the spots with your counters.
Race to collect ten ladybird cards.
Pass it on  On your turn, talk about two times tables facts. For example say, “ten, that’s five times two, I will need five ladybird cards”. Ask “What number are you hoping to spin?”

Play another day using ‘1 to 6 dice’

Pass it on  Ask for example “How many more ladybird cards will you get if you throw six”

Play another day using ‘1 to 6 dice’

save any extra counters to use on your next turn.

Pass it on  Ask for example “you have one extra counter already, how many more ladybird cards will you get if you throw a three”

Play another day. Make some game cards showing something meaningful to your child, e.g. bikes with two wheels.

Pass it on  Ask  “What is the least number of throws I’ll need to win”

Play another day

Collect 10 cards (ladybird or your version) and place a small treat e.g. raisin, cereal hoop, chocolate button, on each spot/circle. You will also need the 2 to 20 spinner.

Spin a number which matches the number of treats to collect one ladybird card and eat two treats.

Take turns to spin.
If your score matches the number of treats left, collect one ladybird card and eat two treats!
Repeat until there are no treats left.
Pass it on  On your turn talk about the number you are hoping to spin. For example say “ I hope I spin eighteen, nine lots of two is eighteen.”

Note: your child can make lots of mistakes in the context of these games. This is a normal part of learning - don’t worry, reassure and be reassured - mistakes help you learn.

Because research has shown that times tables tests and time pressure can be the start of a child’s maths anxiety, it’s a really good idea to encourage your child to play this type of game handling real objects, building up visual images and confidence, before trying tablet games like the popular topmarks hit the button.