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Blender 4 Essentials: 3D Modeling Basics

Learn Blender from the ground up and learn the fundamentals of mesh 3D modeling.



About the course

If you want to learn Blender and 3D modeling from the very basic, then this course is exactly what you need. We will start from zero, so no prior experience is needed to take this course. The curriculum in this course is carefully designed to help you learn Blender and 3D modeling quickly and easily. After completing this course, in sha Allah, you should feel very familiar with Blender as if you have known the software since forever. You will have the skill to model 3D objects such as the ones you see on the class cover. In this course you will model a snowman character, a simple side table, a dining table, a window, a door with a knob, a classic style arch, a bowl, a vase, and finally you will model this modern nightstand from a real-world product reference.


About the instructor

My name is Widhi Muttaqien, founder of Expose Studio. For more than 20 years, I have created thousands of 3D renderings for architectural, interior, and master plan projects. I have worked with many clients all over the world. I have clients on almost every continent in the world. Besides doing projects, I also teach 3D and computer graphics academically in several different schools since the year 2000. In short, I have real world professional expertise in 3D and experience in teaching.


The course curriculum

For a quick summary. This course is divided into 3 parts. In the first part, you will learn the fundamentals, such as understanding how Blender’s UI works. Different techniques of viewport navigation. Learn basic object operations such as creating and deleting. Learn how to manage objects using “Collection”, hide and show option, the “Local View”, and so on.

In the second chapter you will learn all the important things about object transformation in Blender. You will learn how to move, rotate and scale objects using the tools and using the shortcuts. You will also learn how to control pivot point. Learn the difference between global and local orientations. Learn how to use the snapping features, and so on.

In the third chapter you will learn mesh 3D modeling. You will learn how to use different interaction modes. Mesh elements selection techniques. And many mesh editing commands such as Extrude, Inset, Bevel, Loop Cut, Bridge, Spin, Mirror, and many more.

In this course I will also share a lot of tricks and tips that I have learned over the decades of working with 3D, specifically with Blender. So join now and take your first step into the world of 3D with Blender! Have fun learning.




You will get both online access to video streaming and also the downloadable version.

One-time purchase

$5

Course curriculum

  • 1
    Introduction
  • 2
    Blender 4 fundamentals
  • 3
    Object transformation
    • 02-01 Transform tools
    • 02-02 Transform parameters
    • 02-03 Transform shortcuts
    • 02-04 Clearing vs Applying
    • 02-05 Active object and pivot point
    • 02-06 Global vs Local
    • 02-07 Duplicating objects
    • 02-08 Cartoon tree project
    • 02-09 Add object tools and basic shading
    • 02-10 Snowman project
    • 02-11 Installing Extra Mesh Object add-on
    • 02-12 Snap commands
    • 02-13 Snap mode basics
    • 02-14 Snap mode intermediate
    • 02-15 Side table project
    • 02-16 Dining table project
  • 4
    Basic 3D modeling
    • 03-01 Interaction modes
    • 03-02 Basic mesh selection
    • 03-03 Solving the 1 2 3 shortcuts nightmare
    • 03-04 Loop selection
    • 03-05 Basic mesh editing
    • 03-06 Tweak tool, Symmetry, and selection shortcuts
    • 03-07 Face Extrude
    • 03-08 Inset and Bevel
    • 03-09 Loop Cut
    • 03-10 Bridge
    • 03-11 Normal direction
    • 03-12 Modeling a Window
    • 03-13 Modeling a door with a knob
    • 03-14 Classic arch
    • 03-15 Point to point modeling basics
    • 03-16 Spin
    • 03-17 Mirror modifier
    • 03-18 Edge Sharp and Edge Bevel Weight
    • 03-19 Modern curved nightstand - Part 1
    • 03-20 Modern curved nightstand - Part 2
    • 04-01 Next step

Widhi Muttaqien, S.Kom, MMSI.

I am the founder of Expose Academy and several other creative-based companies. I have a bachelor's degree in information technology and a master's degree in business management and information system. Besides doing business I also teach academically in design and computer graphics fields. With more than 20 years of experience in the CG industry, I have created thousands of CG renderings, and completed more than 300 of projects with clients from all over the world.