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Procedural Rock and Dirt Material

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$2.00
$2.00
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(Both of the images shown were made using the same material with different nodes values)


This material is fully procedural and node-based, designed to be flexible,

lightweight, and easily customizable for a wide range of environments such as:

- Terrain

- Ground surfaces

- Roads

- Ruins

- Game assets

- Archviz scenes


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FEATURES

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• 100% procedural (no image textures)

• Seamless / tileable

• Adjustable rock-to-dirt balance

• Custom crack intensity

• Independent sand and rock controls

• Bump and true displacement support

• Optimized node structure

• Works on any mesh scale


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REQUIREMENTS

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• Blender 3.0 or newer

• Cycles (recommended for displacement)

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HOW TO USE

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1. Open your Blender project

2. Append or import the material file

3. Assign the material to any object

4. Adjust the exposed parameters in the shader group:

  - Scale

  - Crack

  - Distortion

  - Rock Visibility

  - Sand & Rock colors

  - Detail levels

  - Roughness

  - Bump & Displacement strength


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DISPLACEMENT NOTES

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For best results with displacement:

• Use Cycles render engine

• Set Material > Settings > Displacement to:

 "Displacement and Bump"

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CUSTOMIZATION

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All parameters are exposed for easy tweaking.

You are encouraged to customize colors, scale, and detail

to match your specific scene or asset needs.

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SUPPORT

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If you encounter any issues or have suggestions,

please contact me on: notredin08@gmail.com


Enjoy and happy blending!

You will get a ZIP (28MB) file

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