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Repairable Field Flashlight 01 — Moving Parts & Godot Kit

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Add a repairable flashlight to a workshop, puzzle or survival scene. Open the tail cap, remove the faulty cell, fit the spare and restore a real Godot light. Teal anodised metal, charcoal grip, brass details and a modelled battery bay give the original prop a coherent detailed style.


MOVEMENT AND GAME INTEGRATION

• Rotating and withdrawing tail cap, separate faulty/replacement cells and a sliding switch.

• Scripted repair order, failed/successful power states, reset and an actual unshadowed SpotLight3D.

• Reusable Godot 4.7.2 prop scene/controller with action, power, reset and state methods/signals.

• A separate host example demonstrates two independent instances; the host supplies its own camera, interface and stage. The reusable prop does not inject those or change the host frame-rate cap.

• Translation and rotation under unit-scale parents are supported. Apply scale before integration; scaled parent instances are not supported.


WHAT THE PAID DOWNLOAD INCLUDES

• Editable Blender 4.2.0 source and a self-contained GLB with named rigid groups and useful pivots.

• Three original textures, also supplied separately.

• Godot/reusable/flashlight_prop.tscn and its editable controller script.

• Godot/examples/host_game.tscn and host code, plus the separate repair showcase.

• Integration instructions, measured model facts, demonstration media and the full commercial licence.


MODEL AND COMPATIBILITY

36,604 triangles · 25 exported meshes · 10 materials · three embedded original textures. The Blender source has 100 editable mesh objects; this is one flashlight set, not 100 different assets. Metre units, approximately 0.10m wide × 0.294m long × 0.10m high, excluding the spare cradle.


The GLB contains static named rigid parts: no baked clips, armature or collision. Godot supplies runtime movement, repair states, lamp and simplified query-collision proxies. Connect the component to your own input/inventory and adapt collision layers for your game. It is not a universal gameplay plugin, electrical simulator or full rigid-body/thread simulator. Only Godot 4.7.2 is tested; no Unity/Unreal, multiplayer, other-device, mobile/VR, LOD or lightmap UV2 support is claimed.


PREVIEW AND DELIVERY

Previews use images and, where supported, a short actual repair demonstration. Full editable Blender/GLB files, textures, Godot controller/scenes and the licence are delivered in the paid package. No free trial or free full-project download is offered. The complete licence is publicly readable before purchase.


COMMERCIAL USE

The included Butler Works Commercial Asset Licence 1.0 permits unlimited personal/commercial projects, modifications and the stated team/client use. No compulsory attribution or ongoing royalty. Standalone asset or reusable-source resale/redistribution is prohibited. Read the full licence below; mandatory consumer rights remain.


CREATION

Original AI-assisted procedural geometry, textures and Godot code. Not claimed handmade, exclusive or a real brand replica. Digital asset files only; Blender/Godot applications and engine binaries are not included.


FULL COMMERCIAL ASSET LICENCE


BUTLER WORKS COMMERCIAL ASSET LICENCE 1.0

Repairable Field Flashlight 01 — release v01

Prepared: 20 October 2026


1. PARTIES AND COVERED FILES

"Seller" means the creator trading as Butler Works HQ identified on the

authorised product listing and purchase record. "You" means the individual or

single legal entity that lawfully purchases this Asset, or receives an express

licence from the Seller. One purchase covers that individual or entity; it is

not a public or transferable licence to everyone who obtains a copy.


"Asset" means the flashlight models, materials, textures, editable Blender source,

original Godot scripts and scenes, collision definitions, demonstration media

and original supporting files supplied in this product. The Blender and Godot

applications, and any separately identified third-party software, are not

included or relicensed by this agreement.


2. COMMERCIAL RIGHTS

After lawful purchase or the Seller's express authorisation, the Seller grants

you a non-exclusive, worldwide, perpetual, royalty-free licence to:

- use, copy, modify and convert the Asset for unlimited personal and commercial

games, applications, interactive experiences, films, images and client work;

- adapt the original example code and scenes for those projects;

- sell, distribute, demonstrate and monetise completed projects with the Asset

incorporated as part of the project;

- make working copies and backups for those purposes.

No sales-volume cap, per-project fee or ongoing royalty applies. Attribution is

welcome but is not required for the Seller's original Asset. You retain your

rights in your own project and original contributions. This is a licence to use

the Asset, not a transfer of ownership of the supplied source files or the

Seller's underlying rights.


3. TEAMS AND CLIENTS

Your employees and contractors may access source files as needed to work on

your licensed projects, under your responsibility and equivalent confidentiality

and redistribution restrictions. They do not receive a separate licence for

unrelated work. Remove their working access when it is no longer needed.

You may deliver a completed client project containing the Asset. You may also

give that client the project source solely to operate, maintain and modify that

specific project, under equivalent restrictions against extracting or reselling

the Asset. The client needs its own licence to reuse it in unrelated projects.


4. STANDALONE REDISTRIBUTION IS NOT PERMITTED

Do not sell, give away, sublicense, upload or otherwise distribute the Asset or

modified versions as standalone models, textures, scripts, templates, asset

packs, downloadable source libraries or other substitutes for this product.

Do not put the reusable Asset source in public repositories or download sites.

Do not give end users an asset-export function that distributes it for reuse.

Normal distribution inside a completed game or application is expressly

permitted. Use reasonable packaging safeguards; perfect prevention of extraction

from a normal game build is not required.

Do not claim that you created the unmodified Asset or that the Seller endorses

your project. This licence does not give rights to third-party trademarks.


5. DESCRIPTION AND COMPATIBILITY

The listing and included README describe the supplied version, tested software,

included files and integration requirements. The GLB contains separate named

rigid parts, not baked animation clips, a character rig or collision. Godot

runtime scripts and scenes supply the described movement, repair states and

lamp behaviour. Use the included integration notes and check suitability for

your own game's controls, scene structure, scale, lighting and collision setup.

A demonstration scene is not a complete game or a universal interaction plugin.

Collision is simplified. This is not an electronics simulator, real repair

instruction, physical screw-thread simulation or full rigid-body simulation.

Other engines, LODs, lightmap UV2, multiplayer and mobile/VR suitability are not

included or certified unless the supplied version's listing expressly states

and identifies the relevant tested feature.

No future update, custom support work or compatibility with unlisted software is

promised. This does not reduce the obligation to supply content as described.


6. RIGHTS, REMEDIES AND CONTINUING USE

The Asset was created with AI-assisted procedural coding and Blender; it is not

exclusive to one buyer. This licence grants the rights the Seller owns or can

grant, without claiming exclusive copyright in every element or a guarantee of

legal protection in every jurisdiction. Third-party rights, where applicable,

remain with their respective owners.

If you materially breach this licence, the Seller may give written notice of

the breach and allow 30 days to remedy it. If it remains unremedied, this licence

ends and you must stop new use and distribution and remove reusable working

copies, except records required by law. Existing customers' lawful rights in

previously distributed completed projects are not cancelled merely by this

termination.


7. SUPPORT AND MANDATORY LAW

Contact the Seller through the support/contact details on the authorised product

page or your purchase record for delivery problems, defects or licence questions.

The store's purchase, cancellation and refund terms must be available before

checkout. Nothing here excludes or restricts mandatory consumer rights, remedies

or liability that cannot lawfully be excluded. No blanket "no refunds" condition

is imposed by this licence. Mandatory law takes priority over conflicting terms.


Keep this file and your purchase record with the project documentation. Later

changes to the Seller's licence do not retrospectively reduce rights already

granted for this supplied version.


You will get a ZIP (5MB) file