Repairable Field Flashlight 01 — Moving Parts & Godot Kit
Add a repairable flashlight to a workshop, puzzle or survival scene. Open the tail cap, remove the faulty cell, fit the spare and restore a real Godot light. Teal anodised metal, charcoal grip, brass details and a modelled battery bay give the original prop a coherent detailed style.
MOVEMENT AND GAME INTEGRATION
• Rotating and withdrawing tail cap, separate faulty/replacement cells and a sliding switch.
• Scripted repair order, failed/successful power states, reset and an actual unshadowed SpotLight3D.
• Reusable Godot 4.7.2 prop scene/controller with action, power, reset and state methods/signals.
• A separate host example demonstrates two independent instances; the host supplies its own camera, interface and stage. The reusable prop does not inject those or change the host frame-rate cap.
• Translation and rotation under unit-scale parents are supported. Apply scale before integration; scaled parent instances are not supported.
WHAT THE PAID DOWNLOAD INCLUDES
• Editable Blender 4.2.0 source and a self-contained GLB with named rigid groups and useful pivots.
• Three original textures, also supplied separately.
• Godot/reusable/flashlight_prop.tscn and its editable controller script.
• Godot/examples/host_game.tscn and host code, plus the separate repair showcase.
• Integration instructions, measured model facts, demonstration media and the full commercial licence.
MODEL AND COMPATIBILITY
36,604 triangles · 25 exported meshes · 10 materials · three embedded original textures. The Blender source has 100 editable mesh objects; this is one flashlight set, not 100 different assets. Metre units, approximately 0.10m wide × 0.294m long × 0.10m high, excluding the spare cradle.
The GLB contains static named rigid parts: no baked clips, armature or collision. Godot supplies runtime movement, repair states, lamp and simplified query-collision proxies. Connect the component to your own input/inventory and adapt collision layers for your game. It is not a universal gameplay plugin, electrical simulator or full rigid-body/thread simulator. Only Godot 4.7.2 is tested; no Unity/Unreal, multiplayer, other-device, mobile/VR, LOD or lightmap UV2 support is claimed.
PREVIEW AND DELIVERY
Previews use images and, where supported, a short actual repair demonstration. Full editable Blender/GLB files, textures, Godot controller/scenes and the licence are delivered in the paid package. No free trial or free full-project download is offered. The complete licence is publicly readable before purchase.
COMMERCIAL USE
The included Butler Works Commercial Asset Licence 1.0 permits unlimited personal/commercial projects, modifications and the stated team/client use. No compulsory attribution or ongoing royalty. Standalone asset or reusable-source resale/redistribution is prohibited. Read the full licence below; mandatory consumer rights remain.
CREATION
Original AI-assisted procedural geometry, textures and Godot code. Not claimed handmade, exclusive or a real brand replica. Digital asset files only; Blender/Godot applications and engine binaries are not included.
FULL COMMERCIAL ASSET LICENCE
BUTLER WORKS COMMERCIAL ASSET LICENCE 1.0
Repairable Field Flashlight 01 — release v01
Prepared: 20 October 2026
1. PARTIES AND COVERED FILES
"Seller" means the creator trading as Butler Works HQ identified on the
authorised product listing and purchase record. "You" means the individual or
single legal entity that lawfully purchases this Asset, or receives an express
licence from the Seller. One purchase covers that individual or entity; it is
not a public or transferable licence to everyone who obtains a copy.
"Asset" means the flashlight models, materials, textures, editable Blender source,
original Godot scripts and scenes, collision definitions, demonstration media
and original supporting files supplied in this product. The Blender and Godot
applications, and any separately identified third-party software, are not
included or relicensed by this agreement.
2. COMMERCIAL RIGHTS
After lawful purchase or the Seller's express authorisation, the Seller grants
you a non-exclusive, worldwide, perpetual, royalty-free licence to:
- use, copy, modify and convert the Asset for unlimited personal and commercial
games, applications, interactive experiences, films, images and client work;
- adapt the original example code and scenes for those projects;
- sell, distribute, demonstrate and monetise completed projects with the Asset
incorporated as part of the project;
- make working copies and backups for those purposes.
No sales-volume cap, per-project fee or ongoing royalty applies. Attribution is
welcome but is not required for the Seller's original Asset. You retain your
rights in your own project and original contributions. This is a licence to use
the Asset, not a transfer of ownership of the supplied source files or the
Seller's underlying rights.
3. TEAMS AND CLIENTS
Your employees and contractors may access source files as needed to work on
your licensed projects, under your responsibility and equivalent confidentiality
and redistribution restrictions. They do not receive a separate licence for
unrelated work. Remove their working access when it is no longer needed.
You may deliver a completed client project containing the Asset. You may also
give that client the project source solely to operate, maintain and modify that
specific project, under equivalent restrictions against extracting or reselling
the Asset. The client needs its own licence to reuse it in unrelated projects.
4. STANDALONE REDISTRIBUTION IS NOT PERMITTED
Do not sell, give away, sublicense, upload or otherwise distribute the Asset or
modified versions as standalone models, textures, scripts, templates, asset
packs, downloadable source libraries or other substitutes for this product.
Do not put the reusable Asset source in public repositories or download sites.
Do not give end users an asset-export function that distributes it for reuse.
Normal distribution inside a completed game or application is expressly
permitted. Use reasonable packaging safeguards; perfect prevention of extraction
from a normal game build is not required.
Do not claim that you created the unmodified Asset or that the Seller endorses
your project. This licence does not give rights to third-party trademarks.
5. DESCRIPTION AND COMPATIBILITY
The listing and included README describe the supplied version, tested software,
included files and integration requirements. The GLB contains separate named
rigid parts, not baked animation clips, a character rig or collision. Godot
runtime scripts and scenes supply the described movement, repair states and
lamp behaviour. Use the included integration notes and check suitability for
your own game's controls, scene structure, scale, lighting and collision setup.
A demonstration scene is not a complete game or a universal interaction plugin.
Collision is simplified. This is not an electronics simulator, real repair
instruction, physical screw-thread simulation or full rigid-body simulation.
Other engines, LODs, lightmap UV2, multiplayer and mobile/VR suitability are not
included or certified unless the supplied version's listing expressly states
and identifies the relevant tested feature.
No future update, custom support work or compatibility with unlisted software is
promised. This does not reduce the obligation to supply content as described.
6. RIGHTS, REMEDIES AND CONTINUING USE
The Asset was created with AI-assisted procedural coding and Blender; it is not
exclusive to one buyer. This licence grants the rights the Seller owns or can
grant, without claiming exclusive copyright in every element or a guarantee of
legal protection in every jurisdiction. Third-party rights, where applicable,
remain with their respective owners.
If you materially breach this licence, the Seller may give written notice of
the breach and allow 30 days to remedy it. If it remains unremedied, this licence
ends and you must stop new use and distribution and remove reusable working
copies, except records required by law. Existing customers' lawful rights in
previously distributed completed projects are not cancelled merely by this
termination.
7. SUPPORT AND MANDATORY LAW
Contact the Seller through the support/contact details on the authorised product
page or your purchase record for delivery problems, defects or licence questions.
The store's purchase, cancellation and refund terms must be available before
checkout. Nothing here excludes or restricts mandatory consumer rights, remedies
or liability that cannot lawfully be excluded. No blanket "no refunds" condition
is imposed by this licence. Mandatory law takes priority over conflicting terms.
Keep this file and your purchase record with the project documentation. Later
changes to the Seller's licence do not retrospectively reduce rights already
granted for this supplied version.