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Serviceable Desk Fan 01 — Moving Parts & Godot Kit

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and your purchase record with the project documentation. Later

changes to the Seller's licence do not retrospectively reduce rights already

granted for this supplied version.</p>pplied version.</p>questions.

The store's purchase, cancellation and refund terms must be available before

checkout. Nothing here excludes or restricts mandatory consumer rights, remedies

or liability that cannot lawfully be excluded. No blanket "no refunds" condition

is imposed by this licence. Mandatory law takes priority over conflicting terms.

</h3><p>Keep this file and your purchase record with the project documentation. Later

changes to the Seller's licence do not retrospectively reduce rights already

granted for this supplied version.</p>Serviceable Desk Fan 01 — Moving Parts & Godot Kit


A detailed original desk fan with separate moving parts, editable Blender/GLB files and a reusable Godot repair component.


OVERVIEW

• Add a serviceable desk fan to a workshop, puzzle or repair-themed game scene. Open wire guards, a modelled service bay, petrol-teal housing, charcoal details and restrained brass trim give this original prop a consistent workshop style.

• Diagnose a failed power attempt, switch off, loosen two captive screws, open the rear hatch, replace the distinct faulty module and restore the guarded rotor. The supplied Godot source also controls head oscillation and manual tilt.


MOVEMENT AND INTEGRATION

• Scripted rotor rotation with ramp-up/stop states, bounded head oscillation, manual tilt, a power slider and an oscillation toggle.

• Two captive fasteners, a hinged service cover, a hollow module bay and separate faulty/clean modules with accessory cradles.

• A reusable Godot prop/controller supplies repair order, rejected-action guards, state signals and reset/replay. A separate two-instance host example supplies demonstration controls and presentation.

• The reusable prop does not inject a camera, user interface, stage, lighting, input map or frame-rate setting into your game. Connect your own controls or inventory and configure query layers for your project.

• Fifteen editable coarse box query proxies follow the relevant parts. These are interaction/query helpers, not precision physical collision. Keep inherited global scale at (1,1,1); translated and rotated unit-scale placement was verified in the source project.


WHAT THE PAID DOWNLOAD INCLUDES

• One editable Blender 4.2.0 source file with packed original textures.

• One self-contained GLB supplied standalone and as the same model inside the Godot project. Named rigid parts and deliberate pivots are retained.

• Two original 256 × 256 colour-pattern textures, supplied separately and embedded in the GLB. The nine materials use these and scalar material settings; no separate normal/roughness/AO map collection is promised.

• Editable Godot reusable component/controller, separate host scene/code and project configuration.

• Integration and collision/motion notes, measured model facts, provenance, checksums, verification summary and the complete Butler Works Commercial Asset Licence 1.0.


MODEL FACTS AND TESTED SCOPE

• 44,757 triangles · 15 exported meshes · 9 materials · 27 nodes, including 21 semantic part names. This is one fan set with module accessories.

• Metre units. Neutral fan approximately 0.271 m wide × 0.355 m high × 0.155 m deep. The set with service cradles is approximately 0.402 m wide; moving/service poses extend its bounds.

• The GLB contains static named rigid parts. Animation, repair logic and coarse query shapes are supplied by the Godot scripts; there are no baked animation clips, character rig or embedded GLB colliders/controller.

• The source project was verified in Godot 4.7.2. Your own game still needs its input, scene, lighting and collision integration. No exported game binary or general device-performance certification is supplied.

• Other engines, arbitrary inherited scale, mobile/VR, multiplayer, independent pickups, LODs and unique lightmap UV2 are outside the tested/supplied scope. This is a fictional game prop, not an electronics, airflow, thermal, screw-thread or full rigid-body simulator, and not real electrical repair instruction.


PREVIEW AND PAID DELIVERY

• Images and the short actual-use video show the asset before purchase. Complete editable model, texture and Godot files are paid delivery only. No free full-product trial or reusable source download is offered.

• The complete commercial licence is readable before purchase. Making the licence readable does not grant access to the reusable asset files.


COMMERCIAL USE AND CREATION

• The included Butler Works Commercial Asset Licence 1.0 permits unlimited personal/commercial projects, modifications and its stated team/client use, with no compulsory attribution or ongoing royalty. Standalone asset or reusable-source resale/redistribution is prohibited; mandatory consumer rights remain.

• Original AI-assisted procedural geometry, textures/materials and Godot code, created with Blender and local tools. Not represented as handmade or exclusive to one buyer. Digital asset files only; Blender/Godot applications and engine binaries are not included.


COMPLETE COMMERCIAL ASSET LICENCE


BUTLER WORKS COMMERCIAL ASSET LICENCE 1.0

Serviceable Desk Fan 01 — release v01 (model shading-v02)

Prepared: 20 October 2026


1. PARTIES AND COVERED FILES

"Seller" means the creator trading as Butler Works HQ identified on the

authorised product listing and purchase record. "You" means the individual or

single legal entity that lawfully purchases this Asset, or receives an express

licence from the Seller. One purchase covers that individual or entity; it is

not a public or transferable licence to everyone who obtains a copy.


"Asset" means the desk-fan models, materials, textures, editable Blender source,

original Godot scripts and scenes, query-shape definitions, demonstration media

and original supporting files supplied in this product. The Blender and Godot

applications, and any separately identified third-party software, are not

included or relicensed by this agreement.


2. COMMERCIAL RIGHTS

After lawful purchase or the Seller's express authorisation, the Seller grants

you a non-exclusive, worldwide, perpetual, royalty-free licence to:

- use, copy, modify and convert the Asset for unlimited personal and commercial

games, applications, interactive experiences, films, images and client work;

- adapt the original example code and scenes for those projects;

- sell, distribute, demonstrate and monetise completed projects with the Asset

incorporated as part of the project;

- make working copies and backups for those purposes.

No sales-volume cap, per-project fee or ongoing royalty applies. Attribution is

welcome but is not required for the Seller's original Asset. You retain your

rights in your own project and original contributions. This is a licence to use

the Asset, not a transfer of ownership of the supplied source files or the

Seller's underlying rights.


3. TEAMS AND CLIENTS

Your employees and contractors may access source files as needed to work on

your licensed projects, under your responsibility and equivalent confidentiality

and redistribution restrictions. They do not receive a separate licence for

unrelated work. Remove their working access when it is no longer needed.

You may deliver a completed client project containing the Asset. You may also

give that client the project source solely to operate, maintain and modify that

specific project, under equivalent restrictions against extracting or reselling

the Asset. The client needs its own licence to reuse it in unrelated projects.


4. STANDALONE REDISTRIBUTION IS NOT PERMITTED

Do not sell, give away, sublicense, upload or otherwise distribute the Asset or

modified versions as standalone models, textures, scripts, templates, asset

packs, downloadable source libraries or other substitutes for this product.

Do not put the reusable Asset source in public repositories or download sites.

Do not give end users an asset-export function that distributes it for reuse.

Normal distribution inside a completed game or application is expressly

permitted. Use reasonable packaging safeguards; perfect prevention of extraction

from a normal game build is not required.

Do not claim that you created the unmodified Asset or that the Seller endorses

your project. This licence does not give rights to third-party trademarks.


5. DESCRIPTION AND COMPATIBILITY

The listing and included README describe the supplied version, tested software,

included files and integration requirements. The GLB contains separate named

rigid parts, not baked animation clips, a character rig, colliders or a controller.

The included Godot source supplies rotor rotation, head oscillation and tilt,

captive screw and service-cover movement, distinct replacement modules,

repair states and coarse interaction-query shapes. A separate example host

supplies demonstration controls and presentation; the reusable prop itself does

not inject a camera, UI, lighting, input map or frame-rate policy into your game.

Use the integration notes and check suitability for your own game's controls,

scene structure, unit scale, lighting and collision setup. The example is not

a complete game or a universal interaction plugin.

Query/collision shapes are simplified editable boxes. This is not an electronics,

airflow, thermal, physical screw-thread or full rigid-body simulator, and it is

not real electrical repair instruction. Keep inherited global scale at (1,1,1).

Other engines, arbitrary scale, LODs, unique lightmap UV2, independent inventory

pickups, multiplayer, mobile/VR and exported-binary compatibility are not

included or certified unless the supplied version's listing expressly states

and identifies the relevant tested feature.

No future update, custom support work or compatibility with unlisted software is

promised. This does not reduce the obligation to supply content as described.


6. RIGHTS, REMEDIES AND CONTINUING USE

The Asset was created with AI-assisted procedural coding and Blender; it is not

exclusive to one buyer. This licence grants the rights the Seller owns or can

grant, without claiming exclusive copyright in every element or a guarantee of

legal protection in every jurisdiction. Third-party rights, where applicable,

remain with their respective owners.

If you materially breach this licence, the Seller may give written notice of

the breach and allow 30 days to remedy it. If it remains unremedied, this licence

ends and you must stop new use and distribution and remove reusable working

copies, except records required by law. Existing customers' lawful rights in

previously distributed completed projects are not cancelled merely by this

termination.


7. SUPPORT AND MANDATORY LAW

Contact the Seller through the support/contact details on the authorised product

page or your purchase record for delivery problems, defects or licence questions.

The store's purchase, cancellation and refund terms must be available before

checkout. Nothing here excludes or restricts mandatory consumer rights, remedies

or liability that cannot lawfully be excluded. No blanket "no refunds" condition

is imposed by this licence. Mandatory law takes priority over conflicting terms.


Keep this file and your purchase record with the project documentation. Later

changes to the Seller's licence do not retrospectively reduce rights already

granted for this supplied version.


You will get a ZIP (3MB) file