Build Something Good - The Freelance Run (High School)
You have a skill. Sell it as a service. Take a real client.
Five weeks from skill to invoice. Scope, price, deliver, and close. Real client, real money, real artifacts that look like the ones professionals use.
A teenager with one usable skill (writing, design, code, video, tutoring, organizing, anything) builds a small service business around it. They define their niche, draft a rate card, write a proposal, send the cold outreach, scope the job, do the work, invoice, and follow up. The kit gives them the same artifacts a working freelancer uses, sized for a first run. By week five, they have made money for work they did and they know exactly how much per hour they actually earned.