Venezuelan Conflict, Caracas
On Sale
$18.99
$18.99
Venezuelan Conflict, Caracas
A large-scale, cinematic Caracas conflict environment designed for sustained deployments, modern milsim, and story-driven RP. This map blends dense jungle, rivers, farmland, and urban conflict zones into a single continuous battlefield built specifically for combat realism and long-term use.
- Huge deployment / environmental map — approximately 10,000 × 10,000 studs
- Custom-built town architecture and unique assets throughout the map
- Main town includes:
- Tennis court
- Miniature nature reserve
- Radio mast
- Destroyed roads, vehicles, and damaged buildings
- Tight alleyways and dense urban chokepoints
- Food stalls and civilian clutter
- Multiple rivers and lakes scattered across the environment
- Varied terrain types: flat lowlands, rolling hills, and mountainous regions
- One primary town supported by rice and corn fields plus numerous hamlets
- Hamlets feature straw houses placed along rivers and deep within jungle areas
- Highly detailed and dense mountain terrain with rocks, trees, bushes, and custom grass
- Large variety of hyper-realistic custom trees and environmental assets
- Long, dense, and realistic treelines designed for concealment and ambush gameplay
- Entire map purpose-built for combat situations (ideal for units and communities)
- Fully deployment / milsim / community ready
- Dense tropical jungle biome with layered foliage, trails, and wide sightline breaks
- Urban “barrio-style” streets and alleys with tight chokepoints and hard cover
- Burned-out vehicle scene with active flames/embers for high-tension set dressing
- Market/street clutter (crates, baskets, props) to sell a lived-in civilian zone
- Mixed combat spaces: open jungle approaches → compressed city engagements
- * Ideal for checkpoint RP, convoy ambushes, raids, extraction runs, and cinematic screenshots
- High-quality lighting and materials tuned for realism and atmosphere
- Custom ambient day and night soundscapes (birds chirping, cricket stridulation)
- Extremely dark nighttime environment — optimized for NVG usage
- All models organized and optimized in the Explorer tab (clean folder/model structure)
- Integrated screaming / death audio when characters are killed for added immersion