GRAVEFIRE GT — Possessed Hot Rod | Blender & Godot Kit
Give your horror garage or haunted road a hot rod with a visible awakening. GRAVEFIRE GT pairs black bodywork and brass trim with a jack-o'-lantern furnace. Segmented bonnet ribs rise on rigid telescopic stays as the gauges, idle mechanism and optional supernatural effects come alive.
Use the reusable Godot vehicle beneath your own controller, or explore the included inspection, cinematic and driving demonstration.
WHAT YOU GET
- Two editable Blender sources: the baked runtime model and a separate control model.
- Three self-contained GLB detail levels, with six main model materials and 13 original 2K texture PNGs supplied separately.
- Reusable Godot scene and editable scripts for travel-driven wheels, steering, opening doors/rear hatch, awakening, overdrive, interruption and reset.
- A separate, replaceable kinematic driving example, integration notes, measured specifications, test records and preview media.
MAKE IT YOURS
Choose articulated ribs or a fitted bonnet, two wheel designs, optional crest and rear tool roll, and Pumpkin Inferno, Toxic Phantom or Witching Hour presets. Full, reduced and off effects settings let you choose the supernatural treatment.
BEFORE YOU BUY
Tested in Godot 4.7.2 Compatibility/OpenGL on a Windows desktop laptop. The GLBs are static models with named alternative parts and no baked animation clips: the supplied Godot scripts implement motion and select visibility. Generic GLB viewers may display overlapping alternatives until you hide them.
The example controller uses simple kinematic movement and coarse box collision. It is not a vehicle-physics framework or a tyre, suspension or combustion simulation. Keep inherited scale at (1,1,1); translated and rotated parents are supported within the documented tested scope.
Selected triangle maxima are 52,742 / 19,402 / 5,876 for LOD0/1/2. All stored alternatives total 74,336 / 25,924 / 7,682. All three LODs remain loaded, with one visible; this is not memory streaming. The car measures approximately 4.97 m long, 2.29 m wide and 1.30 m high in its default rest configuration.
This is a stylised runtime asset: upholstery remains faceted, wear is restrained and some fittings partly screen the furnace face. UVs intentionally share trim/tile regions; no unique hand-painted unwrap or baked AO is promised. Closed trim mating contacts remain; there is no continuous-collision or penetration-depth certification. Nominal awakening uses three engine seconds; cold renderer startup can take longer.
Unity, Unreal, mobile, VR, multiplayer and compiled game exports are untested. No universal FPS or compatibility guarantee is offered. The included records explain the actual tested conditions. Blender and Godot applications are not bundled.
CREATION AND LICENCE
Created with original AI-assisted procedural geometry, texture artwork and code, plus AI-assisted product text. The full existing commercial licence follows. It permits incorporation in personal and commercial projects after lawful purchase; standalone source redistribution is prohibited. Public previews are images/video only. Reusable models, textures, scenes, code and the complete source ZIP are paid delivery.
BUTLER WORKS COMMERCIAL ASSET LICENCE 1.0
GRAVEFIRE GT — The Possessed Hot Rod — release v01
Prepared: 20 October 2026
1. PARTIES AND COVERED FILES
"Seller" means the creator trading as Butler Works HQ identified on the
authorised product listing and purchase record. "You" means the individual or
single legal entity that lawfully purchases this Asset, or receives an express
licence from the Seller. One purchase covers that individual or entity; it is
not a public or transferable licence to everyone who obtains a copy.
"Asset" means the GRAVEFIRE GT vehicle models, materials, textures, editable Blender source,
original Godot scripts and scenes, collision-shape definitions, demonstration media
and original supporting files supplied in this product. The Blender and Godot
applications, and any separately identified third-party software, are not
included or relicensed by this agreement.
2. COMMERCIAL RIGHTS
After lawful purchase or the Seller's express authorisation, the Seller grants
you a non-exclusive, worldwide, perpetual, royalty-free licence to:
- use, copy, modify and convert the Asset for unlimited personal and commercial
games, applications, interactive experiences, films, images and client work;
- adapt the original example code and scenes for those projects;
- sell, distribute, demonstrate and monetise completed projects with the Asset
incorporated as part of the project;
- make working copies and backups for those purposes.
No sales-volume cap, per-project fee or ongoing royalty applies. Attribution is
welcome but is not required for the Seller's original Asset. You retain your
rights in your own project and original contributions. This is a licence to use
the Asset, not a transfer of ownership of the supplied source files or the
Seller's underlying rights.
3. TEAMS AND CLIENTS
Your employees and contractors may access source files as needed to work on
your licensed projects, under your responsibility and equivalent confidentiality
and redistribution restrictions. They do not receive a separate licence for
unrelated work. Remove their working access when it is no longer needed.
You may deliver a completed client project containing the Asset. You may also
give that client the project source solely to operate, maintain and modify that
specific project, under equivalent restrictions against extracting or reselling
the Asset. The client needs its own licence to reuse it in unrelated projects.
4. STANDALONE REDISTRIBUTION IS NOT PERMITTED
Do not sell, give away, sublicense, upload or otherwise distribute the Asset or
modified versions as standalone models, textures, scripts, templates, asset
packs, downloadable source libraries or other substitutes for this product.
Do not put the reusable Asset source in public repositories or download sites.
Do not give end users an asset-export function that distributes it for reuse.
Normal distribution inside a completed game or application is expressly
permitted. Use reasonable packaging safeguards; perfect prevention of extraction
from a normal game build is not required.
Do not claim that you created the unmodified Asset or that the Seller endorses
your project. This licence does not give rights to third-party trademarks.
5. DESCRIPTION AND COMPATIBILITY
The listing, included specifications and test results identify what this release
actually supplies and the software, conditions and limitations tested. Separate
named meshes in a GLB do not by themselves provide a driving game or controller.
The supplied original Godot source implements the documented rigid-part motion,
appearance, effects and example controls. The example controller and presentation
are separate from the reusable vehicle. Read the integration documentation before
adapting the vehicle to your game's coordinate system, scale, inputs and collision.
The demonstrator is an illustrative game abstraction, not a real motor vehicle,
engineering, combustion, road-safety or realistic tyre/suspension simulation.
No untested engine, device, mobile, VR, multiplayer, arbitrary-scale or compiled
binary support is promised. Performance observations apply only to the documented
hardware, renderer, viewport, number of cars and test conditions. No universal
frame rate, sales result or compatibility with future software is guaranteed.
The supplied software versions and exact tested scope take precedence over
general descriptions of the intended concept. No future custom support work or
feature update is promised. This does not reduce the obligation to supply the
content as described or any mandatory rights that cannot lawfully be excluded.
6. RIGHTS, REMEDIES AND CONTINUING USE
The Asset was created with AI-assisted procedural coding and Blender; it is not
exclusive to one buyer. This licence grants the rights the Seller owns or can
grant, without claiming exclusive copyright in every element or a guarantee of
legal protection in every jurisdiction. Third-party rights, where applicable,
remain with their respective owners.
If you materially breach this licence, the Seller may give written notice of
the breach and allow 30 days to remedy it. If it remains unremedied, this licence
ends and you must stop new use and distribution and remove reusable working
copies, except records required by law. Existing customers' lawful rights in
previously distributed completed projects are not cancelled merely by this
termination.
7. SUPPORT AND MANDATORY LAW
Contact the Seller through the support/contact details on the authorised product
page or your purchase record for delivery problems, defects or licence questions.
The store's purchase, cancellation and refund terms must be available before
checkout. Nothing here excludes or restricts mandatory consumer rights, remedies
or liability that cannot lawfully be excluded. No blanket "no refunds" condition
is imposed by this licence. Mandatory law takes priority over conflicting terms.
Keep this file and your purchase record with the project documentation. Later
changes to the Seller's licence do not retrospectively reduce rights already
granted for this supplied version.