Repairable Field Radio 01 — Moving Parts & Godot Repair Demo
Bring a workshop, repair game or escape-room scene to life with an original radio you can take apart and restore.
Repairable Field Radio 01 pairs teal enamel, warm ivory, walnut details and a perforated speaker grille with separately named moving parts. Open the hinged service cover, remove a faulty power cartridge, fit the clean replacement and bring the power indicator back on.
MOVING PARTS AND REPAIR DEMO
• Four captive screws rotate and withdraw before the back opens.
• Hinged back cover, modelled internal compartment and separate faulty/replacement cartridges.
• Rotating volume/tuning controls and a moving tuning needle.
• A 14-action Godot example with failed and successful power tests, action-order checks, manual steps, automatic demonstration and reset.
WHAT YOU GET
• Editable Blender 4.2.0 source, with packed original textures.
• Self-contained GLB with named parts and useful pivots, plus separate texture PNGs.
• Editable Godot 4.7.2 demo project and original scripts; simplified collision proxies follow the moving groups.
• Four actual model/engine previews, a 21-second repair demonstration, integration notes, measured model facts, QA evidence and the commercial licence.
MODEL DETAILS
38,712 triangles, 45 exported meshes, 10 materials and three embedded colour textures. Metre units. Radio including controls: approximately 0.366m wide × 0.234m deep × 0.251m high. The spare tray increases the staged width to approximately 0.507m.
IMPORTANT INTEGRATION NOTES
The GLB is a visual hierarchy of separate rigid parts: it has no baked animation clips, armature or collision. Godot supplies the runtime movement and repair logic. The Godot project is a complete editable example with its own camera, stage, desktop controls and 30fps cap; adapt the scripts for your own game. It is not a drop-in universal interaction plugin.
Tested in Godot 4.7.2: 85 functional checks, 89 graphical checks including four captures, and 20 full reset/replay cycles. Collision uses simplified query boxes; this is not an electronics or full rigid-body simulator. No Unity/Unreal, multiplayer, mobile/VR, LOD or lightmap UV2 support is claimed. Tiled UV0 uses intentional overlap.
COMMERCIAL USE
The included Butler Works Commercial Asset Licence 1.0 permits unlimited personal and commercial projects for the licensed individual or entity, including permitted team/client work, modifications and conversion. No required attribution or ongoing royalty. Raw-asset resale and reusable-source redistribution are prohibited. Read the full licence below and included in the ZIP; mandatory consumer rights remain.
CREATION
Original AI-assisted procedural geometry, textures and Godot code made with Blender and Godot. Built-in Blender font outlines are used for labels; no font software is supplied. No external model packs, stock texture downloads or paid media generation were used. Not claimed handmade or exclusive. Digital download only; no physical radio or software application is included.
FULL COMMERCIAL ASSET LICENCE
BUTLER WORKS COMMERCIAL ASSET LICENCE 1.0
Repairable Field Radio 01 — release v01
Prepared: 20 October 2026
1. PARTIES AND COVERED FILES
"Seller" means the creator trading as Butler Works HQ identified on the
authorised product listing and purchase record. "You" means the individual or
single legal entity that lawfully purchases this Asset, or receives an express
licence from the Seller. One purchase covers that individual or entity; it is
not a public or transferable licence to everyone who obtains a copy.
"Asset" means the radio models, materials, textures, editable Blender source,
original Godot scripts and scenes, collision definitions, demonstration media
and original supporting files supplied in this product. The Blender and Godot
applications, and any separately identified third-party software, are not
included or relicensed by this agreement.
2. COMMERCIAL RIGHTS
After lawful purchase or the Seller's express authorisation, the Seller grants
you a non-exclusive, worldwide, perpetual, royalty-free licence to:
- use, copy, modify and convert the Asset for unlimited personal and commercial
games, applications, interactive experiences, films, images and client work;
- adapt the original example code and scenes for those projects;
- sell, distribute, demonstrate and monetise completed projects with the Asset
incorporated as part of the project;
- make working copies and backups for those purposes.
No sales-volume cap, per-project fee or ongoing royalty applies. Attribution is
welcome but is not required for the Seller's original Asset. You retain your
rights in your own project and original contributions. This is a licence to use
the Asset, not a transfer of ownership of the supplied source files or the
Seller's underlying rights.
3. TEAMS AND CLIENTS
Your employees and contractors may access source files as needed to work on
your licensed projects, under your responsibility and equivalent confidentiality
and redistribution restrictions. They do not receive a separate licence for
unrelated work. Remove their working access when it is no longer needed.
You may deliver a completed client project containing the Asset. You may also
give that client the project source solely to operate, maintain and modify that
specific project, under equivalent restrictions against extracting or reselling
the Asset. The client needs its own licence to reuse it in unrelated projects.
4. STANDALONE REDISTRIBUTION IS NOT PERMITTED
Do not sell, give away, sublicense, upload or otherwise distribute the Asset or
modified versions as standalone models, textures, scripts, templates, asset
packs, downloadable source libraries or other substitutes for this product.
Do not put the reusable Asset source in public repositories or download sites.
Do not give end users an asset-export function that distributes it for reuse.
Normal distribution inside a completed game or application is expressly
permitted. Use reasonable packaging safeguards; perfect prevention of extraction
from a normal game build is not required.
Do not claim that you created the unmodified Asset or that the Seller endorses
your project. This licence does not give rights to third-party trademarks.
5. DESCRIPTION AND COMPATIBILITY
The listing and included README describe the supplied version, tested software
and limitations. The GLB contains separate named rigid parts, not baked animation
clips or a character rig. Moving repair behaviour is supplied in an editable
Godot example project. Its scripts also build demonstration staging, camera and
controls, so integration into another game requires adaptation.
Collision is simplified. This is not an electronics simulator, real repair
instruction or full rigid-body simulation. Other engines, LODs, lightmap UV2,
multiplayer and mobile/VR suitability are not included or certified.
No future update, custom support work or compatibility with unlisted software is
promised. This does not reduce the obligation to supply content as described.
6. RIGHTS, REMEDIES AND CONTINUING USE
The Asset was created with AI-assisted procedural coding and Blender; it is not
exclusive to one buyer. This licence grants the rights the Seller owns or can
grant, without claiming exclusive copyright in every element or a guarantee of
legal protection in every jurisdiction. Third-party rights, where applicable,
remain with their respective owners.
If you materially breach this licence, the Seller may give written notice of
the breach and allow 30 days to remedy it. If it remains unremedied, this licence
ends and you must stop new use and distribution and remove reusable working
copies, except records required by law. Existing customers' lawful rights in
previously distributed completed projects are not cancelled merely by this
termination.
7. SUPPORT AND MANDATORY LAW
Contact the Seller through the support/contact details on the authorised product
page or your purchase record for delivery problems, defects or licence questions.
The store's purchase, cancellation and refund terms must be available before
checkout. Nothing here excludes or restricts mandatory consumer rights, remedies
or liability that cannot lawfully be excluded. No blanket "no refunds" condition
is imposed by this licence. Mandatory law takes priority over conflicting terms.
Keep this file and your purchase record with the project documentation. Later
changes to the Seller's licence do not retrospectively reduce rights already
granted for this supplied version.