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ShaderKick (VST3)

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ShaderKick (v 2.0.0)


Audio-Reactive Multi-Track Visual Workstation

(AI and Manual Workflows)


ShaderKick is a VST3 workstation designed for music producers, visual artists, and live performers. It renders real-time GLSL shaders directly inside your DAW, transforming individual audio stems into synchronized visual art.


Unlike traditional visualizers that react only to the master channel, ShaderKick features a dedicated Multi-Track Routing Engine powered by the companion Sender plugin.


KEY FEATURES


1. AI and Manual Workflows


Generate complex shader visuals and custom effects with zero coding knowledge by connecting AI via MCP (Recommended) or API on the Vibe Code tab. For technical users and shader artists, a dedicated editor tab lets you write and tweak raw GLSL code directly inside the plugin.



2. Multi-Track Audio Routing


Isolate stems and trigger distinct visual elements with surgical precision:

How It Works:

  1. Insert ShaderKick on any track.
  2. Insert Sender onto any DAW channel (e.g., Kick, Sub-Bass, Lead, Vocals, Percussion).
  3. ShaderKick instantly captures the isolated audio signals with zero-latency and maps them to visuals.



3. Universal Post-Processing FX & Custom FX


You can adjust the ADSR for each iTrack audio signal that triggers the visuals.

Global FX Rack: Comes equipped with built-in post-processing effects that can be instantly applied across any loaded shader.

Custom Effects: Build and expose your own custom parameters and modifiers directly in shader code for complete creative freedom.



4. Performance & Low-Spec PC Optimization


To avoid lag and keep a stable FPS, you can directly reduce GPU load with these settings:


  • FPS Limiter: Switch between 30 and 60 FPS modes to reduce GPU load.
  • Resizable Window: In "Same as window" mode, making the plugin window smaller directly lowers GPU usage.
  • Preview Quality: Change the preview quality manually to keep the visuals smooth on heavy presets.
  • Static Background: Switch the preset browser background to a static image to remove extra load.
  • FPS and Resolution Counter: Check your live FPS and resolution right in the corner of the plugin.



5. Automation & MIDI Mapping


Every built-in effect and iTrack parameter can be automated from your DAW, including with LFOs, and mapped to your MIDI controller.



6. Video Output & Spout


  • Spout Output: Stream clean, UI-free visuals into OBS, TouchDesigner, Resolume and other Spout apps.
  • External Display: Send the picture fullscreen to a second monitor or projector.



7. Recording


Record clean, UI-free video at 30 or 60 FPS in any custom resolution.

Export to MP4 (H.264 / H.265) or HAP (.mov video + separate .wav audio).

Choose which Sender tracks are recorded into the audio.



8. Preset Manager


Organize and switch between complex visuals instantly using an intuitive interface.

Fast one-click access to the local preset directory for quick asset imports.



Full patch notes are available on our Discord.

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TECHNICAL SPECIFICATIONS & COMPATIBILITY:


  • Plugin Format: VST3 (64-bit)
  • Supported OS: Windows 10 / Windows 11 (64-bit)
  • Host Compatibility: Any VST3-compatible DAW
  • Interface Languages: English


TESTED HARDWARE & SOFTWARE:


  • Perfect performance: AMD Ryzen 9 9900 / NVIDIA RTX 5070 / Ableton Live
  • Runs stably and correctly: Intel Core i5-12400F / AMD Radeon RX 6500 XT / FL Studio
  • Individually: Intel Core i5-4460 / NVIDIA GTX 750 Ti / FL Studio - Shader creation from scratch runs stably. Complex graphics require a minimized window size (up to 30 FPS). Ultra-complex graphics may freeze or crash.


A GOOD OR MODERN PC GPU IS RECOMMENDED FOR BEST PERFORMANCE!


PACKAGE INCLUDES:


  • ShaderKick VST3 (Main Visualizer Engine)
  • Sender VST3 (Multi-Track Signal Sender)
  • Factory Preset Library (25 adapted production-ready shaders)


You will get a ZIP (6MB) file