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Stamina And HealthBar System V2

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$1.59
$1.59
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Health Bar:


  • Smooth Transitions: Now, the health bar decreases gradually with smooth animations, rather than instantly dropping. The color transition between green, yellow, and red looks fluid and natural.
  • Healing Effects: More noticeable healing effects. When health is being restored (either over time or via items), a visual effect, like a subtle glow or pulse, might appear on the health bar to reinforce the concept.
  • Critical Health Warning: When health is below a certain threshold, the bar flashes or starts pulsing in red, making it impossible to ignore that you're on the edge of death.


Stamina Bar:


  • Smooth Regeneration: Stamina doesn’t just snap back to full after stopping a stamina-draining action. Instead, it regenerates at a consistent rate, with a slight delay when first stopping an activity to add tension to the gameplay.
  • Dynamic Stamina Cost: Different actions drain stamina at varying rates, which is now dynamically reflected. For instance, running might drain more stamina than jumping or dodging.
  • Stamina Alerts: A subtle audio or visual cue (like a heartbeat sound or a flash on the stamina bar) when stamina is low, making sure players are always aware of their status without distracting them too much.


GUI and Display:


  • Improved Layout: The health and stamina bars are now more polished and better positioned. They could be stacked vertically or aligned horizontally, depending on your game’s design. The bars are clearer and more readable, with thicker borders and a more minimalist design.
  • Customizable HUD: The positioning of the bars can be customized easily, allowing players to shift them around or toggle them on/off for a cleaner HUD.
  • Interactive Bar: As the player’s health or stamina changes, the bars now update instantly with visually appealing animations that feel responsive and help immerse the player even more.

  • Profile image


Multiplayer Improvements:


  • Real-Time Syncing: Health and stamina bars update in real-time for all players in the game, so teammates can see how each other are doing. This could also include a small indicator if a teammate is critically low on either health or stamina.
  • Localized Bars: In multiplayer, you can now see your own stats more clearly, but there’s also the option to show (or hide) enemy or other player’s health and stamina for strategic gameplay.


Extra Features:


  • Boost Items: Items that temporarily boost health or stamina are now more visually distinct when equipped. These items could cause the bars to glow or pulse when activated, adding another layer of feedback for the player.
  • Debuffs & Penalties: Running out of stamina may now cause a temporary debuff like a slow movement penalty, blurred vision, or a temporary decrease in health regeneration. This adds more challenge to managing stamina effectively.
  • Visual and Audio Feedback: For critical moments (like almost dead or completely out of stamina), there's a subtle (or not-so-subtle) audio cue—like a heartbeat or labored breathing—and a visual distortion effect, emphasizing the urgency of the situation.


You will get a RBXM (13KB) file