Pocket Map v0.1.3
A live minimap that lives on an ordinary map item. Hold it and it draws the world around you — top-down terrain with you in the middle, a facing marker, and zoom you can switch between 1, 2 and 4 blocks per pixel.
Because the minimap is a normal filled map, Bedrock players on a Geyser server see it exactly like Java players do. No client mods, no add-ons, no Geyser mappings to install.
- Rotating heads-up mode — the map turns with you, facing always at the top
- Exploration cache — ground you've seen stays drawn as you move away (capped at about 10 MB on disk)
- Cave mode — underground, the map slices the world at your depth, with depth bands you step through in game
- Entity markers — nearby players as directional arrows, mobs as coloured dots (hostile red, passive lime, neutral pale)
- Nether and End show a clean no-signal frame instead of garbage
Commands: /pocketmap (alias /pmap) gives the minimap; /pocketmap rotate, /pocketmap cave, /pocketmap depth <up|down> switch modes (permission pocketmap.use); /pocketmap reload for admins (pocketmap.admin). A README.txt lands in plugins/PocketMap/ on first run explaining every setting, and the config is fully tunable.
Requirements: Paper 26.3, Java 25.
Proven, not promised: built and confirmed in game on Java and Bedrock — the Bedrock minimap display was the first thing tested and it works through Geyser with zero extra setup.