AI Police vs Player
I built a full-stack AI-powered hide-and-seek game where the AI police agent learns how you move and adapts in real-time
Using A* pathfinding and Markov chain learning, the AI predicts your next moves and hunts you down on a 10x10 grid. It even uses velocity-based interception and dynamic speed boosts to make escaping nearly impossible.
This project combines game development + AI logic using React, Phaser.js, and FastAPI backend.
Tech Stack:
React, Phaser.js, Python, FastAPI, Game AI, Pathfinding, Behavioral Prediction
Full source code and detailed explanation available on my channel (link in description)