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SC_FractalNoise Fuse | After Effects Fractal Noise Replica

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Currently the dynamic fractal type does nothing and defaults to the basic fractal type. Hopefully in the future I will be able to figure it out on my own, the fuse was converted from a Shadertoy created by Ali Jaya.


Controls:


Width: Controls the image width output in pixels. Default 1920, Max 3840, can be expanded.

Height: Controls the image height output in pixels. Default 1080, Max 2160, can be expanded.


Fractal Type(s): Basic, Turb Smooth, Turb Basic, Turb Sharp, Dynamic (non-functional)

Noise Type(s): Block, Linear, Soft Linear, Spline

Complexity: Controls the amount of sub layers in the value noise creating more randomness/complexity.


Scale: Controls the scale of the value noise, lower = smaller noise & higher = larger noise.

Scale Influence X: Controls the X scale of the noise.

Scale Influence Y: Controls the Y scale of the noise.

Rotation: rotates the noise based on the center of the image, which is NOT based on the offset point control, (pivot control in the future?).

Offset: X/Y point control for the position value of the noise pattern.


Sub Influence: Overall blend of the complexity layers/sub layers.

Sub Scaling: controls each individual complexity layer, scaled in different steps.

Sub Rotation: controls the rotation of each individual complexity layer, scaled in different steps.

Sub Offset: controls the offset of each individual complexity layer, scaled in different steps between default offset position and new "sub offset" position.

Center Subscale: sets the sub scaling pivot position to the center of the noise, when disabled defaults to the sub offset position.


Invert: inverts values of the noise.

Contrast: controls the contrast of the noise.

Brightness: occurs AFTER contrast, controls brightness

Overflow (color processing): allow HDR: allows for HDR color output values between 0-2, soft clamp: min/maxes color values between 0-1 with eased interpolation, clamp: min/maxes color values between 0-1 without eased interpolation (harsher contrast), wrap back: ping-pongs color values based on contrast and brightness input.


Evolution: similar to the seethe of a fast noise pattern, randomizes the noise pattern and can be animated.

Evolution Rate: animates the evolution based on the time of the composition multiplied by the evolution right input, appends the evolution value.

Cycle Revolution: enables evolution cycling for looping animations.

Cycle: Amount of revolutions between each cycle. Based on the evolution rate or keyframed animation on evolution, evolution rate multiplied by the cycle count, e.g. when the evolution rate is equal to 0.1 and the cycle is set to 3, it will make a full cycle every 30 frames.

Random Seed: randomizes the generation of the value noise, not intended for animation, use the evolution to randomize animation.





You will get a FUSE (26KB) file