
By the end of this course you will implement your own Simple AI
using Finite State Machines, in Unity

You will Make
- A State Machine using Unity
- Pick random positions in a range
- Create a Wait & Patrol Sequence
- Seek Enemy Targets
- Range Detect and take action
- An Attack Sequence

You will be getting
A Unity project to get you started in no time!
What’s included:
- A full scene
- 3D tank model
- Helper Scripts
- Other prefabs (projectile)
Course curriculum
-
1Let's Start!
-
2Let's patrol!
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3Seek & Destroy
-
4Next Steps

Meet Adrian, your Game AI Coach
Hey, I'm Adrian! A game developer and youtuber.
I started making games in 2005. Back then, there were no game engines like Unity, Unreal, or Godot.
My experience spans more than just development. During high school I put together and led a team of game developers which participated in national gamedev contests, even won some 😀
At the university, I started a gamedev club to teach students how to develop games.
I also released games on steam, together with a team: Desertland2115, Empire of the Fallen Steel, and War of the Wasteland.
Professionally, I worked with Unity, held presentations about various gamedev topics such as pathfinding, networking, steam – even at Nordic Game Conference in Sweden.
My latest project is Redefine Gamedev, the Youtube channel focused on delivering awesome and unique gamedev content. Under REGA I organized GoGodotJam 3x times for an audience of over 10 000 people.
Now I want to share my knowledge with you, to help you reach your goals faster.