Eclipse v2 activation key
Eclipse is a next-generation neural computer vision and spatial tracking engine engineered for competitive gamers and enthusiasts who demand zero-latency visual inference, pin-point coordinate accuracy, and absolute input fidelity.
Powered by a dual-backend inference pipeline leveraging NVIDIA TensorRT (FP16) and Microsoft DirectML, Eclipse processes real-time screen captures at ultra-high framerates to track targets, calculate natural aim vectors, and neutralize weapon recoil patterns in real time—all with zero memory injection, zero game file modification, and native 1:1 hardware emulation.
⚡ Core Architectural Pillars
1. Dual-Core Neural Inference Engine
- NVIDIA TensorRT FP16 Kernel Acceleration: Utilizes custom-compiled .engine caches for modern GeForce GPUs, slashing detection latency down to sub-1.5ms per frame.
- DirectML Universal Pipeline: High-performance fallback for AMD Radeon and Intel Arc architectures, ensuring seamless cross-GPU compatibility without requiring proprietary SDKs.
- Asynchronous Multi-Threaded Pipeline: Frame capture, neural inference, trajectory extrapolation, and controller simulation execute on isolated high-priority worker threads to ensure your in-game framerate never dips.
2. 1:1 True-Pixel Target Acquisition
- DPI-Independent Math: Unlike legacy detection overlays that shrink or drift on high-DPI Windows displays (125%–150%), Eclipse utilizes direct 1:1 coordinate scaling matching raw model geometry.
- Proximity & Crosshair Scoring: Prioritizes targets based on real-time Euclidean distance from your center crosshair. Eliminates target fluttering and prevents the engine from locking onto distant background players when an immediate threat is close to your sights.
- Dual-Target Visual Overlays: Real-time visual tracking draws crisp, color-customizable primary boxes for active engagement and subtle secondary boxes for complete peripheral awareness.
3. Frame-1 Instant Recoil & Spray Stabilization
- Zero-Ramp Instant Kick-In: Eliminates the sluggish engagement ramps found in conventional smoothing engines. Recoil compensation engages at 100% force on Frame 1 the exact millisecond firing begins.
- Horizontal Micro-Shake Suppression: Built-in micro-oscillation filters dampen camera bounce under 14 pixels by 65%, preventing high-recoil weapon kick from creating erratic controller feedback loops.
- Lateral Spray Centering: Active velocity tracking stabilizes lateral weapon pull during extended full-auto sprays.
4. Atomic Dynamic ADS Field of View
- Snappy 60ms Trigger Transitions: Seamlessly transitions your detection radius between wide hip-fire acquisition and high-precision ADS (Aim Down Sight) focus upon pulling the left trigger.
- Spam-Proof State Engine: Protected by atomic state tokens, rapid trigger feathering and ADS spamming will never lock up, desync, or skip FOV animations.
5. Native Virtual Controller Integration (ViGEm)
- Natural Aim Emulation: Emulates hardware-level Xbox 360 controller inputs via the ViGEmBus driver. Aim adjustments are delivered as natural, humanized micro-stick corrections rather than rigid programmatic snaps.
- Full In-Game Compatibility: Works out of the box with titles that natively support mixed controller/mouse input, offering smooth micro-alignment on any controller sensitivity curve.
🎯 Preloaded Universal Model Ecosystem
Eclipse ships preloaded with an extensive library of specialized and universal ONNX models, accompanied by prebuilt FP16 TensorRT engine kernels:
ModelTarget Application / TitleInference TargetAIO10 Universal (Beta)Universal FPS & Third-Person ShootersHigh-Speed Multi-Class HumanoidAIOV7 UniversalGeneral Multi-Title BenchmarkBalanced Precision & VelocityCall of Duty / WarzoneModern Warfare III / WarzoneTactical Soldier Models & Ghillie OutfitsApex LegendsApex LegendsFast-Paced Movement & Sliding HitboxesValorantValorantPrecise Head/Upper-Torso Silhouette FocusARC RaidersARC RaidersDense Environment Robotic & Raider AssetsSpectre v3Micro-Target TrackingUltra-Refined Competitive Hitboxes
🛠️ Technical Specifications
- Platform: Windows 10 / Windows 11 (64-bit)
- Runtime Framework: .NET 8.0 WPF (Desktop Native, Single-Binary Release)
- Graphics Acceleration: DirectX 12 / DirectML / NVIDIA TensorRT 10.x / CUDA 12.x
- Input Emulation: ViGEmBus Virtual Gamepad Protocol
- Capture Method: Hardware-Accelerated Desktop Duplication / Win32 Graphics Pipeline