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Blueprints - Section 1

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Blueprints is a unique series of worksheets encouraging critical thinking and creativity while teaching programming concepts to children, ages 6 and up.

While many products claim to introduce coding/programming to kids, they mainly teach that things occur in a sequence. Blueprints was designed by a programmer and teacher, and uses activities that closely resemble completing actual coding tasks.

The concept of a blueprint is used as an analogy for a class in programming. For anyone who is unfamiliar with programming (and, for example, doesn't know what a class is), an introduction is included before each section to explain the terminology along with the connection between that section's worksheets and their coding equivalent.

In this section, properties, classes, and instantiation are being covered (and are all explained in the introduction).

We will make Blueprints for fruit, shapes, pets, houses, and people.

13 pages (11 worksheets) are included

Section 2 covers functions / methods.
You will get a PDF (4MB) file