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Blender 4 Essentials: Cycles Lighting and Rendering

Learn Cycles in depth including lighting, camera, rendering settings and post processing using the compositor.

About the course


This course is the third part of the Blender 3D version 4 Essentials series. In this course, you will learn all aspects related to the Cycles rendering engine, including lighting, camera, render settings, and post-processing. Essentially, everything that you need to create stunning images using Blender. I have carefully crafted the curriculum so that students can gain the skills gradually with no friction at all. After this course, in sha Allah, you will be able to optimize Cycles for different scenarios. Maximizing the image quality, while at the same time minimizing the rendering time.


About the instructor


My name is Widhi Muttaqien, founder of Expose Studio. For more than 20 years, I have created thousands of 3D renderings for architectural, interior, and master plan projects. I have worked with many clients all over the world. I have clients on almost every continent in the world. Besides doing projects, I have also been teaching 3D and computer graphics academically at various schools since the year 2000. In short, I have real-world professional expertise in 3D and teaching experience.


What you will learn


In the “Lighting” chapter, you will learn how to use various light sources inside Blender. We will start with the world background and the sky texture. Then, you will learn how to use HDR or EXR files. And then learn to use light objects, such as point light, sunlight, spotlight, and area light. You will also learn how to create caustic effects, learn how to make lighting more realistic using IES files, and learn how to make material emit light using the “Emission” shader.


Next, in the “Rendering” chapter, you will learn how to easily set up cameras using different manipulation techniques. Then, you will learn the ins and outs of Cycles render settings such as samples, denoising, clamping, color spaces, view transform, white balance, and so on.


In the final chapter, you will learn how to perform post-processing to the rendered result using the “Compositor”. Everything is done non-destructively via nodes. And then, you will learn how to easily isolate pixels for compositing using “Cryptomatte”. Besides the small exercises throughout the course, you will be given a final project at the end. Basically, you will create product renderings of a lounge chair set in 3 different styles. First, with a transparent background but with shadows that can fit into any color or background. Second, with a 3D environment and an evening sky. And third, using the same 3D environment, but now with a day or afternoon sky.


So join now and take your Blender 3D skills to the next level! Have fun learning.




You will get both online access to video streaming and also the downloadable version.

One-time purchase

$5

Course curriculum

  • 1
    Introduction
  • 2
    Lighting
  • 3
    Cycles rendering
    • Camera creation and transformation Free Preview
    • Resolution and the active camera
    • Camera types and settings
    • Sampling and Denoising
    • Max bounces
    • Clamping
    • Fast GI approximation
    • Film and Performance
    • Color Spaces and Display Transform
    • Color management basics
    • Curves and White Balance
    • Image editor and Render Result
    • Image file formats
  • 4
    Post-production and projects
    • Compositor basics
    • Compositing with nodes
    • Render passes and Cryptomatte
    • Project: Furniture product rendering | Part 1
    • Project: Furniture product rendering | Part 2
    • Project: Furniture product rendering | Part 3

Widhi Muttaqien, S.Kom, MMSI.

I am the founder of Expose Academy and several other creative-based companies. I have a bachelor's degree in information technology and a master's degree in business management and information system. Besides doing business I also teach academically in design and computer graphics fields. With more than 20 years of experience in the CG industry, I have created thousands of CG renderings, and completed more than 300 of projects with clients from all over the world.