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Medieval Vocals 3D Audio

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€6.00
€6.00
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Fourteen voices of courage, loss, love and renewal.

Medieval Vocals 3D Audio is a collection of fourteen complete cinematic songs with Latin vocals and newly composed instrumental arrangements. The stories move from the silence before battle through loyalty, separation and remembrance to the rebuilding of a home after war.

Grandora Grand Piano 01 provides long, floating piano chords. Sustained Stringuvia cello and violin lines sit behind the voice, while Bassora Orchestral adds a bowed bass foundation. A gentle Prismora pad completes the atmosphere. The arrangements leave space for the vocal phrases and their pauses.

OrbitFlow places the instruments around the listener in binaural stereo. The lead voice stays in front, the strings sit farther back, and selected textures move slowly through the scene. Room Reflections Reverb creates a large shared acoustic space with separate vocal and instrument settings.

DEMO

DEMO on Youtube

Making Of

INCLUDED

- 14 complete, non-looping stereo music tracks

- 00:55:09 total playing time

- 48 kHz / 24-bit PCM WAV masters

- Maximum measured true peak below -2 dBTP

- Short 180 ms fade-ins and 650 ms fade-outs, with conservative edge trims

- Clean customer audio without spoken preview watermarks

- Original Latin lyrics and a complete English translation TXT

- Native Unreal Engine 5.0 project: 14 Sound Waves and 14 matching Sound Cues

- Separate 24-bit WAV archive for Additional Files

The binaural effect is already rendered into the stereo files. Headphones are recommended; no playback plugin is needed. Use stereo/2D music playback in a game engine to preserve the intended spatial image. These are full stereo mixes, not seamless loops, isolated stems, Ambisonics or Dolby Atmos files.

PRODUCTION

Only the main and backing vocal stems from an AI music program were used as source material. All instrumental parts were newly composed and rendered with the installed SynToWaveVision instruments. Production includes conservative vocal cleanup, instrumental compression, binaural spatial processing, Room Reflections reverb and mastering. Promotional artwork was created with generative AI.

Public MP3 and video previews contain two quiet cplomedia watermarks per song. Customer WAVs and Unreal audio do not. The native Unreal Engine 5.0 import uses 16-bit PCM; the separate WAV archive retains the 24-bit masters. English lyrics are reading translations of the written originals, not rhymed singing adaptations.

cplomedia

Number of Audio Wavs: 14

Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo

Does Audio Loop: Yes, some files loop

Minutes of Audio Provided: 55 minutes

Supported Development Platforms:

  • Windows: Yes
  • Mac: Yes

Documentation Link: DEMO

Important/Additional Notes: Have fun with it!

AI-assisted production; sounds have been edited, processed and curated by cplomedia. Making Of

You will get a ZIP (871MB) file

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