Medieval Vocals 3D Audio
Fourteen voices of courage, loss, love and renewal.
Medieval Vocals 3D Audio is a collection of fourteen complete cinematic songs with Latin vocals and newly composed instrumental arrangements. The stories move from the silence before battle through loyalty, separation and remembrance to the rebuilding of a home after war.
Grandora Grand Piano 01 provides long, floating piano chords. Sustained Stringuvia cello and violin lines sit behind the voice, while Bassora Orchestral adds a bowed bass foundation. A gentle Prismora pad completes the atmosphere. The arrangements leave space for the vocal phrases and their pauses.
OrbitFlow places the instruments around the listener in binaural stereo. The lead voice stays in front, the strings sit farther back, and selected textures move slowly through the scene. Room Reflections Reverb creates a large shared acoustic space with separate vocal and instrument settings.
INCLUDED
- 14 complete, non-looping stereo music tracks
- 00:55:09 total playing time
- 48 kHz / 24-bit PCM WAV masters
- Maximum measured true peak below -2 dBTP
- Short 180 ms fade-ins and 650 ms fade-outs, with conservative edge trims
- Clean customer audio without spoken preview watermarks
- Original Latin lyrics and a complete English translation TXT
- Native Unreal Engine 5.0 project: 14 Sound Waves and 14 matching Sound Cues
- Separate 24-bit WAV archive for Additional Files
The binaural effect is already rendered into the stereo files. Headphones are recommended; no playback plugin is needed. Use stereo/2D music playback in a game engine to preserve the intended spatial image. These are full stereo mixes, not seamless loops, isolated stems, Ambisonics or Dolby Atmos files.
PRODUCTION
Only the main and backing vocal stems from an AI music program were used as source material. All instrumental parts were newly composed and rendered with the installed SynToWaveVision instruments. Production includes conservative vocal cleanup, instrumental compression, binaural spatial processing, Room Reflections reverb and mastering. Promotional artwork was created with generative AI.
Public MP3 and video previews contain two quiet cplomedia watermarks per song. Customer WAVs and Unreal audio do not. The native Unreal Engine 5.0 import uses 16-bit PCM; the separate WAV archive retains the 24-bit masters. English lyrics are reading translations of the written originals, not rhymed singing adaptations.
cplomedia
Number of Audio Wavs: 14
Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo
Does Audio Loop: Yes, some files loop
Minutes of Audio Provided: 55 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
AI-assisted production; sounds have been edited, processed and curated by cplomedia. Making Of