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💡 Stencil Light Shader

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€3.00
Pay what you want: (minimum €3.00)
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The Stencil Light is a standalone light-volume shader designed for stylized VRChat and Unity effects. Apply it to a volume mesh (sphere, cube, etc.) around your effect to brighten and tint the already-rendered environment inside that volume.

Features

  • HDR light color & intensity
  • Hue shift and saturation controls
  • Procedural light flickering
  • Optional secondary flicker color
  • Flicker seed for desynchronizing multiple lights
  • Flicker-driven volume inflation
  • Animated vertex deformation
  • Scene-reactive and additive blending modes
  • Adjustable stencil settings
  • Custom Unity material inspector

Light Volumes Instead of Realtime Lights

The Stencil Light is a mesh-based fake lighting effect.

The shader composites light over the scene where the light-volume mesh intersects the rendered view, using dedicated stencil and depth passes to handle both viewing the volume from outside and standing inside it.

This makes it useful for avatar effects where you want a strongly stylized glow or colored illumination without simply attaching another conventional Unity light.

The shape and scale of your mesh define the area affected by the light, making the shader suitable for spheres as well as other custom light-volume shapes.

Personal Use License

Purchase grants a Personal Use License.

You may use and modify the asset on your own personal VRChat avatars.

You may not redistribute, resell or share the original or modified asset files.

You will get the following files:
  • UNITYPACKAGE (2KB)
  • UNITYPACKAGE (4KB)

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