Animal Moves
A science brain break about animal groups. An animal or a clue appears and everyone moves like its group: stomp like a mammal, flap like a bird, swim like a fish, creep like a reptile or hop like an amphibian. 5 levels, Grades K–8.
- The whole class plays together on one projector or smartboard while they move.
- 5 levels, from kindergarten science up to middle school.
- A round takes 2 to 4 minutes. No prep.
- No student logins. Works offline once downloaded.
Skills: Mammals, birds, fish, reptiles, amphibians, body structures, life cycles
Grade: Grades K–8 · Oklahoma (OAS): K.LS1.1 · 1.LS1.1 · 1.LS3.1 · 3.LS1.1 · 4.LS1.1 · NGSS: K-LS1-1 · 1-LS1-1 · 1-LS3-1 · 3-LS1-1 · 4-LS1-1 · MS-LS1-4
What's included: the game file (opens in any web browser) and a one-page Quick Start guide.
Single-teacher license. Use it with all of your own students and classroom devices.