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Court

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$10.00
$10.00
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Court – A Trick-Taking Game with a Strategic Twist


Love classic trick-taking games like Spades, Euchre, or Hearts? Court takes that timeless formula and adds a fresh layer of strategy, powers, and shifting objectives that will keep every hand exciting and every round unpredictable.

In Court, players battle to win tricks — but sometimes losing is the real power play. Each trick rewards the highest card with a crown (worth -2 points) and the win… but the lowest card activates a special power. Do you go for the win, or play smart and trigger a game-changing ability at just the right moment?

And beware the powerful Character Cards — if they enter the trick, they win and activate their abilities, tilting the balance in unexpected ways.


But there's more:


After each trick, the winner chooses how to distribute the played cards into each player’s “Court.” These cards become both your score for the round and your hand for the next — so every decision matters. Add in rotating objectives that reward specific card combos, and no two games will play the same.


✅ 3 Rounds

✅ 2–4 Players

✅ Ages 10+

✅ 30–45 Minutes


Lowest score wins — but the path there is full of surprises.

Master the Court. Outsmart your opponents. Rewrite the rules of trick-taking.