The Kite That Would Not Fly: Interactive Adventure (Single Classroom Licence)
A ready-to-teach, 45-minute interactive adventure about resilience, a growth mindset and the power of yet for students aged 7 to 11, built from the new 3-minute film (the full film plays inside the adventure; free preview: https://youtu.be/Ry3RclaDQQs). Across six chapters your class watches the film, tests the kite, finds the clue in the crash, fixes it with friends and earns six badges and the Power of Yet Champion certificate.
Your licence key arrives instantly on your download page and in your receipt email. Open northbeamleadership.com/kids/try/the-kite-that-would-not-fly on your whiteboard, laptop or tablet, tap a locked chapter, enter the key, and all six chapters unlock on that device.
What is included
- The film inside the game, chapter by chapter, with captions
- Games: the test flight, Leo's bridge, the power of yet thought cloud, the crash detective replay and tail lab, fixing the kite, a breathing pause and the big kite flight
- Present mode for the whiteboard, with narration, teacher tips, talk timers and a whole-class team mode
- Six badges, a Yet Kite maker, the Power of Yet Champion certificate and a home connection
- Teacher guide (PDF)
- Every question read aloud; no student accounts and no student data collected
Licence
Single classroom: one named teacher and the classes they teach, for 12 months. For assemblies or every teacher on your campus, choose the Founding School licence. Refunds within 14 days.
Try Chapters 1 and 2 free first: northbeamleadership.com/kids/try/the-kite-that-would-not-fly