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🔧 Post Processing Toggle Button for Unity

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Quickly control your post-processing with a single button in Unity’s toolbar.


The CyberLuna Post FX Toolbar Toggle is a lightweight Unity Editor utility that adds a compact, one-click button directly to your Scene View toolbar for enabling and disabling all Built-in Post Processing Stack (v2) Volumes in your scene.


Designed for world creators, VFX artists, and performance-minded developers, this tool removes friction from iteration by letting you instantly compare with/without post — no digging through hierarchies, no selecting volumes, no inspector toggling.


⚡ Why this tool?

When building worlds, shaders, or lighting setups, you constantly need to ask:

  • “Is this look coming from lighting — or post processing?”
  • “How much is post processing really doing?”
  • “What’s the baseline without effects?”

This tool gives you that answer in one click, right where you’re already working.


🔧 What you get

✔ A single native-feeling button in the Scene View toolbar

✔ One-click toggle for all PostProcessVolume components

✔ Works in Edit Mode (no Play Mode needed)

✔ Respects Undo

✔ Persists your ON/OFF state across sessions

✔ Safe with multi-scene setups

✔ Tiny footprint — no runtime impact

✔ Clean, readable Editor code you can modify


🎛️ How it behaves

Click the button once to:

  • Disable every Post Process Volume in all loaded scenes
  • Click again to restore them
  • Instantly visualize the difference in your viewport

🛠️ Technical details

  • Unity Built-in Render Pipeline
  • Post Processing Stack v2

📦 Installation

  1. Import the Unity Package
  2. Enable the Post FX overlay (in the overlay manager)
  3. Dock it to the toolbar or place it wherever
  4. Click and enjoy <3

This tool is intended for private use only in your own projects.


✅ You can

  • Use this tool in your personal Unity projects
  • Use it for VRChat worlds, scenes, or tools you create yourself

❌ You can’t

  • Redistribute this tool on its own
  • Include it in packages you sell or share
  • Re-upload it to other stores or repositories
  • Share the script publicly as your own work
  • Bundle it into downloadable assets for others


You will get a UNITYPACKAGE (2KB) file