Fate's Fickle Winds

by ndp design

Today, now, there are those who only contain the essential nature of wickedness, or of goodness. Some have been fighting for their entire existence, some are newly awakened, and some have yet to realize their true nature. But something new is happening. This is an inflection point, an opportunity to make a real and permanent victory in the long struggle, a chance to finally say 'yes, this world is ours, forever more.'

Fate's Fickle Winds is a two-player fiction game of the struggle between Goodness and Wickedness.

One player takes on a singular champion of the Good, while the other builds the Blight of the Wicked.

During play, you call upon the Winds of Magic to power your agenda, and hopefully gain control over the Prophecy that foretells the end of the world. You can preview the game rules in their entirety using the "Preview" link on the top right of this page.

The PDF contains:

  • 8 playsheets (four double-sided pages) that contain all of the rules for play
  • 8 sheets of custom Winds of Magic cards (6 cards in each of 4 decks, with back sides provided)
  • 2 sheets of custom Prophecy cards (6 cards, again with back sides provided)

This game was made possible to release as in Pay-What-You-Want format by my generous patrons. Join them at patreon.com/ndpaoletta.

To purchase the 30-card custom Winds of Magic deck for $7.50, visit DriveThruCards.

You will get a PDF (12MB) file.

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