Ultimate Edge Arsenal And Combat Set - No AI
Build a complete combat soundscape, from the first mechanical click to the final distant impact.
Ultimate Edge Arsenal & Combat Set brings together 4,534 layered sound effects across 40 main sound-design sets and eight bonus collections. Explore punchy shotguns, rapid SMGs, heavy launches, charged energy weapons, alien technology, steel blades and detailed weapon handling in one organised production library.
Give each action its own character. Choose sharp attacks, heavier bodies, focused reports and broader decays, then match the environment and distance to your scene. Each sound combines at least two distinct, audible sample layers, processed in Blastuvia with its native Room Reflections Reverb engine. No AI-generated sound effects.
40 MAIN SOUND SETS
- 8 Shotgun sets
- 6 SMG sets
- 2 Heavy Weapons sets: cannon and rocket launcher
- 8 Sci-Fi sets
- 4 Alien Weapon sets
- 4 Blade and Melee sets
- 4 additional Tactical Firearm sets
- 4 Weapon Mechanics and Foley sets
EIGHT BONUS COLLECTIONS
644 additional dry, layered actions extend the library with alien actions, blade actions, energy actions, rifle actions, smg actions, shotgun actions, sidearm actions, weapon foley. These are individual sound-design components, organised for quick use.
COHERENT PERSPECTIVES
All 40 main sets offer five environments: Outdoor Dry, Small Room, Large Hall, Concrete Corridor and Outdoor Courtyard. Each environment includes Close, Mid and Far folders. The bonus collections contain dry Close actions.
Firearm sets include Reload and Handling. Energy and melee sets include appropriate Charge, Power Down, Draw, Reload or Handling actions. All six SMG sets include an extended salvo with at least 15 shots in every environment and distance: 90 long salvos in total.
TECHNICAL DETAILS
- 4,534 individual WAV files: 3,890 main-set sounds + 644 bonus actions
- 48 kHz / 24-bit PCM / stereo
- Maximum final WAV true peak below -2 dBTP
- At least two effective, distinct sample layers in every sound
- Five environments and three distance perspectives in every main set
Designed for games, interactive audio, trailers and cinematic sound design.
The set names describe crafted sound characters rather than exact real-world weapon models. Distance variants intentionally retain different levels and filtering. The independent WAV files work without Blastuvia; editing the supplied projects requires Blastuvia 12 and its installed library.
No AI-generated SFX. Made with SynToWave.
Number of Audio Wavs: 4534
Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo
Does Audio Loop: Yes, some files loop
Minutes of Audio Provided: 401 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!