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Get Paid for Your Android App: AdMob, Consent, Play Billing Subscriptions and Store Listings That Convert, Done Honestly

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Get Paid for Your Android App is a practical guide to the money side of an Android app, done the way Google's own pages say it should be done. It starts with the decision most developers skip: which business model fits your app (paid, ads, one-time unlock, subscription or hybrid), what must go through Google Play Billing, and what Google's service fees look like on the official Help page. Then it builds each piece in current Kotlin: AdMob with the Next-Gen Google Mobile Ads SDK, test IDs in debug and real IDs in release, a consent gate with the User Messaging Platform before the first ad, placements that follow AdMob's interstitial rules, Play Billing Library 9.1.0 from connection to acknowledgement, a remove-ads purchase with restore, subscriptions with base plans, offers and a backend that verifies purchases and listens to Real-time Developer Notifications, and a store listing that is honest about ads and passes Google's metadata rules. No earnings promises: every version, fee, limit and deadline was checked against Google's official pages in October 2026, with the page named.

What you get

  • A business model you can defend: five models compared, four questions that decide it, what must use Play Billing, the service-fee table as Google publishes it
  • AdMob set up properly: Next-Gen vs Legacy SDK, Gradle artifacts, Google's demo ad units, the AD_ID permission, Data safety and app-ads.txt
  • Consent before the first ad: a UMP consent gate in Kotlin, the privacy options entry point, testing as a user in the EEA or a regulated US state
  • Ads that don't annoy: AdMob's disallowed interstitial patterns, a real frequency cap, banners in Compose, rewarded ads as the user's choice
  • Play Billing that holds up: versions and deadlines, what changed in 8.x and 9.x, the purchase lifecycle, PENDING purchases, acknowledgement within three days, testing without spending money
  • A remove-ads purchase end to end: entitlement store, one flag for ads, an honest paywall, restore, and subscriptions with base plans, states and server-side verification
  • Store listings that convert honestly: title, short and full description limits, graphics specs, the rules that catch people, real fixes from the author's own apps, the in-app review API

62 pages, 24 diagrams plus a chapter-opener graphic for every chapter, a checklist and a cheat sheet. PDF and EPUB. Android the Right Way, Book 4.

Not sure yet? Read the free sample first: the cover, the full table of contents and all of Chapter 5, "Play Billing Fundamentals" (versions and deadlines, the moving parts, a connected BillingClient, the purchase lifecycle and testing without spending money), at https://payhip.com/b/8lBGE


Also in a bundle: Everything Bundle: all 11 ebooks, $89 ยท Android Bundle: 5 ebooks, $49. Code RIGHTWAY20 = 20% off any order through Oct 31.

You will get the following files:
  • PDF (3MB)
  • EPUB (3MB)