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berryboiii's Rig Vol.3 - Preview

Hello Everyone! Today I have some new preview screenshots of the upcoming third version of my minecraft character rig "berryboii's rig Vol.3" also I will share a list of features that will be added in the future


I started working on it as soon as i have released Vol.2 on my payhip, Made some decent progress on it but due to college and others real life situations I have stopped working on it, But now that not only my situation is better than ever but I'm also wrapping up college I have decided to resume working on it


When I have started working on this rig I had two goals in my mind, Bug fixes and Customizations. While it's true that Vol.2 was stable enough for most users back when It was released, There was some major bugs when trying to use the rig in modern versions of Cinema 4D (Specifically R19 and higher), I will talk about these bugs down bellow and how i did fix them. As for "Customizations", Well....there was some customizations that I wanted to add in Vol.2 but couldn't due to my limited Rigging and Scripting ability back then, Now that I have said ability, There shouldn't be any problems in adding them in Vol.3


I think I've spoken a little bit too much, Now here's the preview images of the features implemented so far, a list of bug fixes and future plans, See y'all in the next update post



New Features (So far)


1- Sharp Ankle Feet

(Can be toggled On/Off or Switch to Smooth Ankle)


2 - New Face Controllers and Customizations

(Resize Pupils, Round Pupils, Eyebrow Thickness, More Pupils Textures + Ability to easily Import Custom Ones, New Eye Glitter Styles, Split Pupils)


3 - Ability to have different skin for each part

(Can toggle between Single or Multiple skins in Skin Options Menu)


4 - Fingers for Alex Arms

(One of the most requested features)


5 - Renaming System

(Name also appears in Camera View and Layers)



Bug Fixes


1 - Fixed a bug where after you extrude the arms and legs in Cinema 4D R19 and higher, The extrusions will be reverted after you move the extruded arm or leg, Fixed the bug by reworking sharp bends for those parts (Most reported bug)


2 - Fingers controllers will no longer appear when the fingers are turned off in Rig Options


3 - Made the controllers on the face respond to changes in the Face control panel



To-Do List


1 - Add Bare Bones mode to the rig (Disable bends, stretches and unnecessary controllers)


2 - Add a Jacket Rig with the ability to auto deform based on the body and legs


3 - Change the look of the userdata and On-Screen control panels


(These are the changes that I've in mind as of the time i wrote this blog, If you have more ideas feel free to DM me on my socials)



More information


1 - Vol.3 will be available for free, just like Vol.2


2 - I haven't decided on a release date yet, When I feel that the rig is polished enough and ready for public use, I will announce a release date on my socials


3 - Unlike Vol.2 there won't be a version of Vol.3 that's designed for Cinema 4D R13 and R14, These versions are way too old and were meant for 32-bit systems which are non-existent nowadays, Unless there is a good amount of people want a "R13" version of the rig, I won't bother making it