Hello Everyone! Today I have more updates regarding my upcoming minecraft character rig "berryboiii's Rig Vol.3".
In my last post I've shared some early pictures of the rig, features that I've added and features that I was planning to add in the future. In the last couple of days I was able to add all the features that I talked about in my last post (Well, Sort of...), Added some features back from Rig Vol.2, Fixed more bugs and Removed some bloat/unnecessary clutter, Also I'm going to share some information regarding my current plan for releasing this rig
New Features (So Far)
1 - In-Built Jacket Rig
Added a Jacket Rig inside the rig with customizable Deformers, Thickness and Subdivisions. Also the jacket can now auto deform based on the body's bend, I call this feature "Auto Shape" (Ik not the most creative name but it's better than nothing for now).
This feature will help you shape the jacket to your liking easier, You can use "Auto Shape" to deform the jacket based on the body then use "Brush" tool or the jacket's deformers to deform the jacket based on legs position or wind's direction

2 - More Bends & Stretches Options
I added the options to disable bends, remove the bends limit and Customize the stretches of the limbs and head


3 - Updates to the Fingers
Changed the individual fingers controls to be similar to the easy fingers controls, Here's how the Individual controls looks like in Vol.3 compared to Vol.2
Additionally in "Easy" fingers controls, The fingers will show up once the controller is used, In "Advanced" controls, The fingers will always show up

4 - Hands attachments now Adapt to Wrist

5 - Reworked Head Stretches
Fixed glitches when stretching the head, especially after extruding the head, like i mentioned above the limit for head stretches can be customized

6 - New Deformers/Body Customizations
Added Customizable deformers for body parts, This feature was already in Vol.2 but in Vol.3 there's more options for these deformers so you can create almost any body shape you want
Additionally in Vol.3 you can change the size of the rig and the head

7 - Added an Option to set the skin to a flat color

8 - Added Head Extrude/Hat Subdivisions and Auto-Knife
(A feature from Vol.2)

9 - Redesigned Face Controls panel + More controllers
Added controls for controlling each pupil and eyebrow separately

10 - Redesigned Visual Selector
Redesigned the visual selector from Vol.2, Here are the initial designs for the new visual selector, For now the one for the body parts has been implemented and is fully functional, While the once for the face control panel is still work in progress, There will be one for fingers and on-face controls too

Bug Fixes
Fixed an issue when using certain body deformers at max value, the body glitches when you bend it, Fixed it by updating the body's main FFD
Plans for Release
My current plan is to release a public test/demo version of the rig version
The goal for doing this is to have the rig tested in different Cinema 4D versions and difference hardware specs and to ensure there's no bugs or giltch that makes the rigs laggy or unusable when used in certain versions of Cinema 4D or specs
Once I receive enough feedback from the test version and the rig has little-to-no bugs, I'm going to announce a release data for the complete version of the rig, It will be available to download for free like i promised in my last post
The test version will be available on my patreon here and my payhip store also for free within this week
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