
THE MOST REALISTIC/IMMERSIVE GUN SYSTEM ON THE MARKET
- selection of pre-scripted guns
- custom NVG system with first person NVG model and film grain.
- highly realistic and immersive tracers
- highly immersive suppression effects
- Highly OPTIMISED, using partcache and fastcast
- better bulletholes with smoke effects
- High quality Keyframe animations
- Realistic weapon ballistics, affected by wind, gravity, highly customisable
- highly customisable Calibres system for ammo types
- Realistic laser with laser mode switching and beam blur
- seamless scroll transition and breakpoint style TPS shooting
- First person compass watch
- Material based replicated casing ejection
- ADSMesh
- Three aimparts
- Variable optic zoom (shift+scroll)
- realistic scope parallax/distort, aswell as lossless scope reticles
- Magcheck with UI and visible bullets in magazine when not empty
- Momentum speed physics
- Strafing, backpedalling, etc.
- LPVO's with seamless transition like Deadline
- Highly customisable BRM5/Deadline style gunsmith table
- First person accessories
- Bullet penetration, destroyable objects
- and MUCH, MUCH MORE.
WHITELIST REQUIRED : https://discord.gg/cnusrBESNt
TEST GAME : https://www.roblox.com/games/18430150590/SOMSYS-STRIKE-ENGINE-V3-0-3-TESTING

Somalian Systems GameMaster/ Zeus System V2.0
An in depth zeus system modelled after Arma 3's Zeus for Milsim and other roblox groups. Allows for AI to be controlled to some of the smallest details, as well as other features listed below, adding a whole new dimension to your roblox group events.
Features:
Highly detailed Zeus system that allows you to place objects and AI.
- AI can be set on multiple waypoints
- SYSTEM CAN HANDLE 100+ AI
- CUSTOM BALLISTICS SYSTEM
- AI can be made to patrol through looped waypoints
- AI can be set to attack, patrol and Idle
- Multiple AI can be spawned at once
- AI can be group selected/controlled
- AI will only target other factions
- AI only push if on attack mode, and are not being suppressed
- AI are fully animated
- AI can throw grenades
- AI include, snipers, rifleman, rocketeers, and machinegunners
- AI markers, marker colours, detection ranges etc. can be configured
- Highly customisable AI
- AI can be set to alert, aware and careless
- AI speed can be configured
- AI can detect fire, armed AI will return fire, civilians will scramble and scream
- Highly realistic controllable AI driven cars and helicopters
- AI can be made to hold fire
- Selection box feature to select multiple at once
- AI can be set on patrols together
- AI bullets can be customised and bullet impact effects can be customised
ALL UPDATES ARE FREE
WHITELIST REQUIRED : https://discord.gg/cnusrBESNt

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