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HAPPY FRUITS RIGGER

From character to movement.

An independent 3D character-rigging and animation tool developed through the creation of Happy Fruits.

Import → Understand → Rig → Weight → Actions → Export

Bringing Happy Fruits to life meant finding a way for expressive, multipart characters to move together. Rigger emerged from those artistic and technical challenges.

PUBLIC RELEASE IN DEVELOPMENT

Originally developed for Happy Fruits, Rigger is being prepared for a future public release for artists, educators and independent creators.

Developed by visual artist Johab Silva / NEW MEDIA WORKSHOP LLC.

THE ACTUAL WORKFLOW

Original Happy Fruits character with anatomical landmarks visible in Rigger.

Character preparation

Import a character and understand its form. Place landmarks to guide the next stage.

© Johab Silva. All Rights Reserved.

The prepared Happy Fruits character with its skeleton displayed in the Rigger application.

Rigging and weights

Build the rig, inspect its skeleton and review how skin weights connect the character to movement.

© Johab Silva. All Rights Reserved.

Running animation rendered from the approved Rigger output.

Actions and export

Preview actions, study the movement and choose what to carry into an export.

© Johab Silva. All Rights Reserved.