Beyond An Update
This update focuses on making online Campaign play feel more like sitting around a real table, while improving character creation, combat clarity, and overall stability.
Campaign & Multiplayer
- Players now receive clearer prompts when the GM opens a shared VTT scene.
- Shared locations close correctly when the GM moves on, preventing players from becoming stuck on an outdated screen.
- Campaign navigation better communicates where the GM and party currently are.
- Fog of War changes made by the GM now synchronize to players.
- Chat and Table Flow controls have been refined so they interfere less with play.
- Sync and resync operations now happen quietly without unnecessary notifications.
- Mental Stress is now tracked separately for every Wayfarer rather than being shared across the party.
- Rapid character updates during Campaign joining are protected from synchronization conflicts.
VTT & Combat
- Shared VTT scenes now load the correct Wayfarer tokens, even when starting from an empty saved scene.
- Combat waits for server confirmation before turns and VTT actions begin.
- Player movement, enemy health, conditions, range, and combat updates synchronize more reliably.
- The GM retains control of enemies while players control their own Wayfarers during their turns.
- Bestiary creations can be brought directly into combat with selected or randomized skills.
- Shields can be equipped in Weapon Slot 2 and contribute to Defend rolls.
- Dual-wield attacks are supported with their appropriate Action cost and Vulnerable penalty.
- Heavy Attack penalties and other combat consequences are displayed more clearly.
Character Creation
- The Guided Build flow has been replaced by a more flexible manual character builder.
- Players can choose their own name, backstory, equipment, inventory, Personal Flavor, Traits, and other character details.
- Exported characters can be recreated or entered manually.
- Hometowns, Rivals, and Trusted Contacts are now presented as individual Wayfarer story hooks that the GM can manage during Campaign play.
Stability
Campaign combat, shared VTT entry, exploration, travel, character sheets, roll requests, and individual Mental Stress tracking have all passed the complete core and multiplayer release test suites. This update also includes additional VTT performance and synchronization safeguards based directly on live table feedback.
Thank you to everyone who has been testing, reporting issues, and helping make Beyond a stronger digital tabletop experience.