Now Available on StartPlaying.Games
Beyond: Pilgrams of a Dying World
A post-apocalyptic fantasy hexploration campaign — from the Province to the heart of the sun
The world is ending. It has been for a long time. Beyond: The Light is a campaign I have been building since the early days of the M.A.D. System — a tabletop RPG I designed from the ground up around three pillars: Mystery, Adventure, and Dread. It is now available to play, and I am looking for the right people to walk this road with me.
This is not a dungeon crawl. It is not a power fantasy. It is a hexploration campaign that asks you to chart a dying world — one hex at a time — and decide whether something worth saving still lives inside it.
"The New Sun is not promised. But someone has to go looking for it."
The Road
The Province→The Last Sea→The World That Was→The Galaxy→The Planets→The Heart of the Sun→Yesod
The M.A.D. System puts the dice in your hands. I tell you what they cost. No prior experience required. I run character creation through a dedicated companion app before Session 1, and I will teach you everything you need. What I cannot teach is the willingness to care about a world that is already lost. Bring that, and we will get along.
This game is for players who want atmosphere alongside consequence, beauty alongside dread. Who are comfortable not knowing everything — and who find that more interesting than if they did. I run Rule of Cool, heavy roleplay, light combat. I come prepared. I have a world with bones. Come push against it.
Book a Session ↗ | Read Reviews ↗ | Get the Rulebook ↗
$20 / hour · M.A.D. System · Post-Apocalyptic Fantasy · Hexploration