Your Cart
Loading

Nuoance's Creation Station

Welcome to my work! here is a selection of VRChat related content I have made specifically for the game. Please don't hesitate to reach out to me at nuoance@outlook.com with any questions, concerns, and anything else.

World Building

⋆

World Building ⋆

World Building

I have been 3d modeling as a hobby since 2023, and quietly building up my skills since. Most of my projects focus on optimization, however all worlds shown above minus The Buckley Home and the Avatar in Paintin' Perfect was built 100% from scratch by me. Coding by RiskyKen.


I utilize Blender 4.5 for scratch creation, and a mix of Blender's texturing system and Substance Painter for textures.


Click on the photo to access a world link to see them in game! Minibyte Pools can be found on the second floor of Spirit O'Pumpkin.


The Buckley Home is my optimization prodigy, with locations slowly being optimized to be the best it can be. For example, the photo you see of it is a single material and texture! It is my first full fledged horror map within my medium of choice-VRChat-and has accumulated over 78,000 visits in the first month of release.


Most of my time is focused on the 'Narratrix', the VRChat Theatre Group I own and staff to host haunted house showcases, Ren Faires, and more!

The Method of Creation

When working on a world, I always start with a very rough base that blocks out what I want. After that it's a jump around between building, scaling, placing, and optimizing to avoid getting stuck on one part.

World Building in Blender

Starting in 2023, I ditched world building in Unity only, and now use Unity to build my base and scale it correctly, then export it into Blender to Atlas, decimate, and fix lighting UVs. After everything is cleaned up, I'll reexport it into Unity. I don't just do this for from-scratch worlds, but for every single world created in VRChat now. All my worlds are expected to be useable Cross-Platform, and thus need TLC to achieve that goal.

Avatar Creation

⋆

Avatar Creation ⋆

From Scratch

From Scratch Models

Currently most of my avatars focus on editing whats already out there to fit my needs), however occasionally I do build full costumes from scratch.

All avatars shown above are fashioned completely from scratch, with the exception of the body, head, and hair to save time. I use Blender 4.5 for most of the creation process, and Substance Painter for texturing.


UNITY SIDE

Personally I do not use systems such as VRCfury or GoGoLoco in most of my personal avatars since I usually play in full body, but have added them in the past to models for my friends and know how to work with them. All my animations are done by me.

My Process

I always start out with a very rough draft, following the mentality of 'don't make it perfect, make it exist' to avoid getting myself in a creator's loop. If I am unhappy with a project, I'll move to another section and return once I've had time.

Plan for the End

I go into a project knowing the end goal: For Jasper, the goal is for him to not only look good, but also be easy to load for PCVR, CC, and IOS, as he'll be one of many characters shown throughout the haunted house. While not all models are being made from scratch for it, the main characters are prioritized only for plans to sell and potentially merchandise. So I want as much control over them as possible.

KitBashed Models

KitBashed Models

All models shown above were put together using preexisting parts in blender to save time and energy. Because most do not have 'from scratch' assets, the models are created solely in Blender 2.79, where they are rerigged, optimized, and weighted. Textures are usually done in Photoshop or Affinity Photo unless the mesh's texture is especially horrendous and needs to be fixed, then reUVing and Substance Painter are the go-tos.

Optimized Models

Optimization

Above are all avatars that are ranked Good Quality for events that were kit-bashed by me. One of my priorities with learning how to create was to make sure I had a plethora of optimized avatars to wear in public spaces or privated events that require it.


I know how to optimize the mesh, blendshapes, materials, and textures (atlasing) to make sure the quality of the avatar is minorly impacted. On the Unity side I have experience optimizing Particles and Audios (as well as once again-using Unity's tools to make things run even smoother.)


Most of my main avatars have a Good Quality version to match my mood, since I change looks as often as the weather changes down here in Florida (thats a lot). I feel confident in not only making optimized models, but also in the optimization process that comes with it and VRChat's limitations for PC, CC, and IOS. (Though I have not yet uploaded any IOS models due to no personal need.)

Selling Experiance

⋆

Selling Experiance ⋆

World Assets

After creating Spirit O'Pumpkin, I decided to start selling the assets I create as a cheap package for novice world builders to have low poly, well optimized meshes.

Avatars

I have a decent following on TikTok, and when I created this specific model I was asked to make it public. I did, and then I was asked if I could sell the files to be altered. So, I did! This is the fourth model I've put up for sale, though all previous models have been taken down due to quality concerns (aka, I don't like them anymore.)

Patreon and Server Boosting

I don't just sell, I also run a Patreon and Discord that allows users to get the assets they want for a (sometimes) cheaper rate.


Originally there was a final tier for Minibytes, which was the series of Worlds under 10MBs that each had a theme (like the Poolroom). Time constraints resulted in this being scrapped for later.

Charity

Every year I try to host a charity that also has rewards such as Avatars, World Prefabs, or Assets, or they can choose any previously given away creation not listed in the current year.


I believe in using my platform as a positive force, and practicing what I preach, so I give back to the community that has given me so much.

Commissions

⋆

Commissions ⋆

I am occasionally open for Commissions

I don't do commissions often only because of my own personal experiences, though feel free to reach out and ask so we can discuss what you're looking for!

Types of Commissions

From Scratch Outfit

Starting at $25 per piece, price goes up depending on coverage (shirt vs full body romper) and complexity. Double the price to keep it exclusive (meaning I will not sell it on my store).


You'll give me the item you want made, and I model it to your base, rig and weight it, then simple textures. I do not currently do complex texturing right now.

Kit Bash

Starting at $30, price goes up depending on complexity. Must be verified on VRChat to commission an NSFW model. You are responsible for finding the assets you want, or be open for a $5 per item hunting charge. You must also be sure to check the ToS of said items, as some will require a double purchase to share. Depending on my financial situation, I may not be able to afford to foot an asset purchase.


If you want both an unoptimized and optimized version, price goes up another 50%.


Doing the Unity work is double the original price and +5 for each complex toggle. (Complex references not just a single item on and off.) I prefer to not do the Unity work however.

Optimization

Starting at $35 and going up depending on how unoptimized the model is. For if you have an already made model you want to optimize.


Will clean up bones, textures, polycount, and materials. Need to have a clear goal for what your performance goal is (Medium/Good? Meant to follow a specification for a club?)