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#67 : Squeaky Clean | A 5e Comedy One-Shot Adventure for Small Groups | Game Master-Ready, No-Prep, for 2–3 Players (Levels 2–3)

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Your players want to game tonight. You don't have three hours to prep. Squeaky Clean is ready to run, right now.


Something is rotting in the dungeon the locals call The Gullet — and the town that lives off it is going broke. The corridors are choked with filth, the treasure sits caked in muck, and adventurers have stopped coming. The magistrate hires your party to find out why, and what they uncover is stranger than any monster: the dungeon's gentle gelatinous cubes, the quiet creatures that have kept it spotless for generations, are turning up dead, with poison darts buried in their translucent bodies. Someone is murdering the dungeon's cleanup crew to sell the cure — and he turns out to be a beloved local businessman charging triple the going rate.


Read the Review: https://anvilnink.com/squeaky-clean-gelatinous-cube-one-shot/

Get the Paperback: https://amzn.to/4duIpwc


Squeaky Clean is a comedy one-shot adventure for fifth edition, built for small groups and zero prep. It plays in a single 2-3 hour session and drops cleanly into any campaign. It is funny on the surface — a sanitation crisis caused by murdering the dungeon's slime janitors — and surprisingly pointed underneath. The case unfolds as an investigation: follow the stench inward, find the dying cubes and the darts, catch the crew in the act, and trace the contract back to the man profiting from the mess.


Then it hands your players a choice the rules refuse to make for them. Expose a respected local and let the dungeon slowly heal, or pocket his bribe and walk away rich, because his service is real and the cubes are, honestly, gross. There is no correct answer and no mechanical reward weighting one path — just a decision your table will argue about long after the session ends.


What's Inside:

  • Over 70 pages of ready-to-run, fully developed content
  • A four-act dungeon mystery with named scenes, boxed read-aloud text, and built-out tactics for every encounter
  • Discoverable clues in nearly every scene, each with a difficulty and a line of flavor, so investigation always pays off
  • Four maps — a regional overview plus three tactical battle maps
  • Seven fully statted creatures and NPCs, with scaling notes for 2, 3, or 4 players
  • Four pre-generated characters, ready to hand out and play
  • Dialogue cues for the key NPCs and a branching epilogue that resolves every ending
  • Game Master guidance throughout — pacing, a how-it-works overview, and an at-a-glance summary for every act
  • Six alternate opening hooks and a "What If?" section for when players go off-script


Perfect For:

  • Busy Game Masters who want a complete session without the prep grind
  • Small groups of two or three players at levels 2-3
  • A one-night change of pace, a convention slot, or a palate-cleanser between long campaigns
  • New Game Masters who want a forgiving, fully scripted adventure to learn on
  • Tables that like their comedy with a little weight underneath it


Everything you need to run a complete, hilarious, and surprisingly thoughtful session is in this book — no prep, no filler. Open it and play. Fifth-edition compatible and ready to drop into any table tonight.

You will get the following files:
  • EPUB (3MB)
  • PDF (24MB)
  • ZIP (7MB)
  • ZIP (54MB)