Unity Work Comission
I do unity work for those who can't or don't want to! I get it, Unity is draining. Here's the rundown of how things will normally go: You setup materials in unity so you get the desired look of the avatar & send it over to me, and at the end of each phase I will consult you and ask you what you think I should change or if you're happy with it.
Phases are:
- Organizing
- Toggles
- Stringing those toggles together (parameters+FX)
- Making the menu
- Unity Testing
- Adding Scripts+extras
- Ingame Testing
Things I can do
- Scripts (Must be provided with your license)
- Color Sliders
- Saturation
- Brightness
- Hue Shift
- Emissions
- Sliders
- Prop Sliders
- Body Sliders (With blendshapes)
- Quest Convert
- Dissolve Toggles
- WD/No WD
- Hand Gestures
- Unity touch ups
- Mat Swaps
- Int or Bools
- Adding last minute assets not for scripts (Accessories, plushies, etc)
- Adding mute boards with mat swaps for easy use
- Custom menu icons (Made by me)
- VRChat VRCam thumbnails
- Organize the project
- Contacts (Headpats, Boops, Eye Poking)
- Audio Link
Example of organizing a project:

The hearts are the category
The full flowers are the starting toggles
The outline flowers are the other toggles
DM me to schedule a comission! butterfliesbeforeblood
Prices may vary.
Starting price for unity work : 40$ + 25% of whatever the model makes
- Standard Unity work does not include brightness + saturation sliders, or Menu Icons made by me.
- 3 VRChat VRCam thumbnails
- Audio Links
Starting price for Unity Touch ups : 20$ + 10% of whatever the model makes*
Price really varies, if it's making a model work for a new update it's 20$ +10% of whatever the model makes. But if it's something like fixing an FX layer or adding gogo it's 5$ + no percent, just credit me in the description for helping. If it's dynamic bones to physbones it'll be 5-10$ depending on how many compenents there are.
Extra Fees
Extra Script : $5
Extra Contact : $5
VRChat Thumbnail(s) : $3
Brightness + Saturation sliders : 10$
Menu Icons : Price may vary depending on how many.
Quest Converting : 10$