Curell Case Files: The Blackout Protocol - Printable Escape Room Game | Case 04
The blackout was planned. A confidential file is missing. Can your team trace the outage and recover the file before its courier leaves the city? The Blackout Protocol is Case 04 of Curell Case Files: The Last 60 Minutes. Solve six linked puzzles using a printed circuit schematic, inaccurate clocks, routing records, signing tokens and a hidden transfer directory. No previous case required. Includes a 13-page Player Pack and an 8-page Host Guide, three hints per puzzle, solutions, labels, worksheet and certificate. Ages 12+, one to six players and one non-playing host. Optional sixty-minute timer or untimed play. No electrical work, locks, apps, audio or physical search. Digital ZIP containing two printable PDFs. US Letter, single-sided, actual size; black-and-white compatible. No physical product. Pencils and envelopes or folded stacks needed. Personal-use license; no resale or redistribution. Original fictional theft mystery with no graphic violence. Estimated play time: 45–60 minutes. Actual play time varies by group.
Download includes a Player Pack PDF and a separate Host Guide PDF inside a ZIP file. The host should read the guide first and keep answers hidden from players. This is a digital product; nothing will be shipped.