Your Cart
Loading
Only -1 left

#75 : Salt & Cinder | A Coastal Horror One-Shot Adventure for 2–3 Players | 5e Compatible, Game Master Ready, Run It Tonight

On Sale
$4.99
Pay what you want: (minimum $4.99)
$
Added to cart

The tide comes in wrong tonight — not water, but ash — and the drowned village of Thornhaven walks ashore, singing.


Salt & Cinder is a complete, ready-to-run coastal horror one-shot for fifth edition. Your players shelter in the last warm inn on a dead-end coast when the ash tide rises and the dead come knocking — gentle, patient, and certain that the living should join them where it is quiet and cold. They do not chase. They do not rage. They simply ask to be let in, and they are willing to wait.


Read the Review: https://anvilnink.com/salt-and-cinder-drowned-village-one-shot-dd-5e/

Get the Paperback: https://amzn.to/4fBWf1b


By dawn the party must cross a drowned bay to a sunken chapel, uncover the bargain Thornhaven made three generations ago, relight a lighthouse gone dark for sixty years, and face the lonely thing that took the village. This is horror with a heart: there is no villain here to simply cut down, only a sorrow as old as the sea — and a final choice with no easy answer, the kind your table will still be arguing about on the drive home.


From the first soft knock at the inn door to the blaze of the relit beacon, the adventure builds across four tense acts in a single unbroken night. Every scene is written to be read and run on the spot, with the atmosphere, the stakes, and the creeping cold already on the page — so you can spend the session watching your players squirm instead of flipping through prep notes.


What Makes It Different:

Salt & Cinder runs on the Warmth system, a simple survival mechanic where the real threat isn't hit points — it's the cold creeping in, the song in the dark, and the gentle hands that only want to bring you somewhere quiet. The fights barely scratch your players. The cold is what they'll fear. It's a tense, atmospheric night built for small groups who want dread and feeling, not just another dungeon crawl.


What's Inside:

  • A complete ~70-page one-shot for characters of level 2–3, playable in a single 2–3 hour session
  • Four acts of named, ready-to-read scenes with boxed read-aloud text throughout — open the book and run it
  • The Warmth system, a chilling survival mechanic that turns the cold itself into the monster
  • Five fully statted creatures, from the salt-drowned dead to the sorrowful Sea-Wife herself, each with tactics and behavior notes
  • Four ready-made characters so your table can start playing in minutes — or drop the adventure into any existing campaign
  • Four battle-map references, multiple opening hooks, and a "what if" section covering the ways a table goes off-script
  • Dialogue banks for every key moment, plus scaling notes for two, three, or four players
  • Two true endings, and the hardest, most human choice your players will make all year


Perfect For:

  • Small groups of 2–3 players who want horror with a heart, not just another monster fight
  • Busy Game Masters who want a finished, atmospheric session with zero prep
  • A one-night Halloween game or a haunting between-campaigns palate cleanser
  • Tables that love a moral dilemma with no clean answer and no obvious villain
  • A first taste of horror at the table, gentle enough to invite anyone in — and cold enough to stay with them


No prep. No filler. Everything you need to run a complete, unforgettable session is between these covers — just add dice and a cold night.


Part of the Ready Adventure Series: zero-prep, 5e-compatible one-shots designed for small groups and busy schedules. Bar the door. Answer the song. Decide who stays.

 

You will get the following files:
  • ZIP (9MB)
  • ZIP (65MB)
  • EPUB (2MB)
  • PDF (24MB)