This is a collaborative game, its purpose to evoke the struggle of the Scoundrel trying to survive the perils of the Deep with wits, luck, skills, and the help of what little light remains in his few matches.
Will the Scoundrel emerge from the Deep, and keep the Ruby? Or will the Perils of the Deep best them, and bury them forever in its murky depths?
The game is played using real fire, lighting matches and passing them to and fro between the two players, the Scoundrel and the Deep.
Originally published in issue six of Epidiah Ravachol’s Worlds Without Master, available now standalone as a Pay What You Want pdf.
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