In this eBook I develop a race variant of Triumph TR4 car as a 3D model, from the research and early modeling phases through to unwrapping and texturing.
I focus mainly on the aesthetics of the aforementioned elements but I will also implement the car into the Unity3D engine and import the car into Grand Theft Auto: San Andreas as a mod which will mean that compromises will be made to allow the car to perform efficiently within those game engines.
The techniques and methodology used will hopefully give an insight into what is required to produce a 3D asset for use within a game engine.
Check out the preview in the top right corner of the page.