FAQs
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From full cake run times all the way down to the perceivable burn times of stars in each insert/shell stage within an item or cake. It's all analyzed to averages. Adjustments are made for perceivable star counts, colors, and item angling. I've even gone as far as attempting to re-create the randomization variances that tend to exist in lift times, and break point spreads to optimize simulations and create a feeling of organic flow to a cakes/stages.
The idea is to get every product simulation to a point where it's as representative to it's real-life counterpart as possible so that your site layouts and visual show representations will never "lie to you" when you're laying a field out or making a creative design/product use decision.
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Each sim pack comes with 2 files, a FINALE3D show file (.fin), and a FINALE3D Effects library file (.fdb)
You can install your sims using either one of these files. The effects library files are compiled and included to give users an importable one-stop exclusive effects file for any given item if they prefer to have some separation within libraries. Personally I like to import to individual MFG libraries I create on my system. Feel free to deposit yours wherever it makes sense for your workflow!
For Finale show file (.fin) installation:
- Open the show file
- Select & copy the effects from the Per-show effects library (Effects Window) to the personal library of your choice.
For the Finale Effects Library file (.fin) installation:
- Click file
- Hover over Effects files
- Select Load Effects File (fdb) from the sub-menu
- Navigate to where you saved your file, and open it.
- In the Effects Window use the library selection dropdown menu to select your newly imported library.
Welcome to the Designer's Desk!
I'm Bo! I'm a show designer from Dayton, OH. I've been working with tools like Finale since the original Business software. My Designer's Desk is a repository for my custom simulation libraries, show designs, and tools built to aid pyro show designers.
Finale3D is an immensely powerful pyro show design tool that gives designers the ability to get extremely detailed & accurate visual representations of their show designs. These visual representations don't just "look the part", depending on the quality and accuracy of the simulations used, the visual can be extremely representative of your actual field spacing layout, giving you not only a quality simulation, but a functionally accurate one that translates to show day setup.
Over the years I've met more and more designers that simply don't have the time or the ability to create accurate simulations to use in Finale3D. It's my hope with the Designer's Desk that offering up my custom sim libraries and tools enables designer's to create solid show designs that translate perfectly from software to the field.