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What About Commissions?

  • How Do Your Prices Work?

    Avatar prices can vary from person to person. Usually I will provide a base price based off the complexity of the design. I have three base prices that I offer for the top three categories I assign designs:

    • Simple
    • Average
    • Complex

    These categories get progressively more expensive the further you go. ---->

  • The base price of a simple model starts at $20, you should expect:


    • flat box texturing and rigging
    • one mesh
    • visemes
  • The base price of an average model is $35, you should expect:


    • detailed texturing and rigging
    • more meshes (mostly for accessories or better attention to clothing)
    • visemes
  • The base price of a complex model starts at $50, you should expect:


    • High quality detailed textures hand drawn and rigging
    • as many meshes required (im bad at this)
    • visemes
  • Extras

    Of course I know you would be asking about assets like Phys bones, toggles, expressions, animations, and what not. Worry not, I do infact offer these.


    Prices consist of but not limited to:

    • Object/prop toggles: $5 each
    • Clothing toggles: $10
    • Phys bones: $1 each root (ex: cat ears = $1, tail= $1, tongue= 1$)
    • trackable eyes: FREE (typically included by default, however some people prefer follow me eyes instead)
    • Idle animations: $5
    • toggle animations (ex: spinning staff or sum): $5
    • expressions: $1 each
    • grabbables (ex: grabbable gun from holster): $5