Before we get into it, the Guideverse and the Omegaverse are not the same thing, while they're both alternate universe tropes, their foundation and worldbuilding is vastly different. The Guideverse (or Esperverse) is a subtrope that is a combination of the Sentinel AU and the Hunterverse and while the trope has been mainly found in the Korean and Japanese BL fandom, it has grown into other fandoms over the years.
The Guideverse takes the concept of gateways, monsters and alien creatures, superhuman abilities, the manwha style rankings and the game-like systems from the Hunterverse and the concept of animal spirits, spirit worlds, sentinels and guides, destined mates and soulbonding/imprinting from the Sentinel AU (mostly from fanon). Most Guideverse also has a matching system where Guides and Sentinels/Espers with high matching rate are considered to be "destined mates".
In some Guideverse stories the Sentinels are referred to as "Sentinels", and in others they're referred to as "Espers", but the Guides are always called "Guides" no matter which descriptor of the Sentinel/Esper you choose to utilise in your worldbuilding. There are two commonly seen interpretations when it comes to the Guideverse (but there could be more OR you can even come up with your own). Either they take the route more inclined with the concepts of "gateways/portals", "dungeons and dungeon scavenging", "monster fighting", the "game-like systems" "guilds" and the "manwha style ranking systems" from the Hunterverse.
Or they take the route more inclined with the concepts of "animal spirits" (or quantum/spirit beasts or spiritual bodies), "psychic/spiritual abilities", "zone-out" and "spikes", "spirit worlds" (or mental seas) and the "military/cop" concepts (in some futuristic Guideverse stories, this is commonly interpreted as Earth being at war with other alien species and the "Sentinels" and "Guides" being the ones on the battlefield) from the Sentinel AU. There are also those who combine the two interpretations by taking the concepts they like best from either tropes and building their worlds around them.
In the Guideverse, while Sentinels/Espers get these cool supernatural abilties to save the world from monsters and alien creatures, there is a drawback to their abilities. In exchange for this power they possess, their mental and emotional stability can deteriorate drastically if their powers are used over a long period of time, especially if they don’t recieve guidance from a Guide in time and this is called a mental (or spiritual) rampage (or rage or riot or berserker state). In some Guideverse stories that utilises the military/cop theme from the Sentinel AU, Sentinels/Espers who are close to a rampage (or rage or riot or berserker state), are usuallly sent off to the battlefield for an honourable send off.
In the Sentinel AU, Sentinels get these things which are commonly called "Zone-outs". These are moments when the Sentinel becomes so focused on one sense alone, that they subconciously close off all input from their other senses. This leads to the Sentinel getting ‘lost’ in that one sense, falling into a catatonic state (and becoming incredibly vulnerable to attack). The Sentinel can usually not get out of a zone-out alone, as at least one other sense has to be stimulated for the Sentinel to stop focusing on the one that they're zoned on in.
In the Sentinel AU, these "zone-outs" aren't world threathening, neither do they necessarily have any drastic effects on the mental, emotional and spiritual stability of the Sentinel. In the Guideverse however, these "zone-outs" are known as a rampage (or rage or riot or berserker state), have less to do with a Sentinel’s senses and more to do with their abilities and the damage constant use of said abilities can cause to their mental, emotional and spiritual stability. And unlike in the Sentinel AU, a Sentinel's rampage (or rage or riot or berserker state) in the Guideverse can be world threathening.
This is essentially where the Guide comes in.
Again, it should also be noted that the Guide and their role in the Sentinel AU as a concept is mostly, if not completely, fanon, but it's fanon that is accepted by The Sentinel fandom as a trope. A Guide is considered a "destined partner" to the Sentinel in most interpretations. Someone who watches the Sentinel’s back and helps them control their heightened senses and helps them handle these "inputs" more. A Guide will ground the Sentinel, be a calming influence on them, and in Fanon, they are often the only ones who can get the Sentinel out of a "zone-out", or ease a particularly bad "spike" (or even prevent these spikes from happening.)
Again, while a lot of interpretations of Guides and Sentinels in the Sentinel AU has it worldbuilt that only a Guide can calm a Sentinel, they aren't exactly a necessity or a requirement, especially in the Sentinel canon. Any calming techniques and external support could technically get the Sentinel out of a zone-out. However, in the Guideverse it's a completely different story. Just like how a Sentinel/Esper is the only one able to deal with the monsters and alien creatures that threaten humanity and close the gateways (if your worldbuilding includes the gateways and dungeons). In the Guideverse, Guides are a societal necessity, especially to the Sentinels that need their guiding, because only a Guide can calm a Sentinel/Esper's rampage (or rage or riot or berserker state).
To help Sentinels/Espers not reach their breaking points and ultimately destroy the world along with the dangers they're protecting humanity from, Guides were "born". Guides have the ability to essentially "guide" Sentinels/Espers "away" from their rampage (or rage or riot or berserker state), and this is called "guiding". They can either disperse the Sentinels/Espers negative energy or absorb it, and because of this Sentinels/Espers are always in need of a Guide, and Guides in return are protected (and cherised (for the most part)) by the Sentinels/Espers and society as a whole. In some Guideverse stories a sign of an Sentinels/Espers being close to a rampage (or rage or riot or berserker state), is through the intensity or their eye colour or their eyes can turn red (or gold).
There are two ways a guiding can happen, either internally or externally and this is all dependent on which interpretation you're basing your Guideverse worldbuilding on. Internal guiding is more commonly seen in the Guideverse stories more leaning towards the Sentinel AU and the concepts of "animal spirits" (or quantum/spirit beasts or spiritual bodies), "psychic/spiritual abilities", "zone-outs" and "spikes", "spirit worlds" (or mental seas) and so . Internal guiding happens on a more "spiritual" level with the Guide having to connect and tap into the spiritual sea of the Sentinel and deal with the source of their corruption.
A common interpretation of internal guiding is the Sentinel's source of power being like a tree root that extends all throughout their body and the corruption is tiny black tendrils, or even a toxic smoke-like substance that's wrapped tightly around the Sentinel’s roots and s trapping all that negative energies inside the root and therefore corroding it. A Guide will then come in and clear away this corrosion, either with their own root-like tentacles that entangles and breaks away the corrosion or it'll be a manifestation of their spiritual beasts that comes in and absorbs the Sentinel's corruption.
External guiding is more physical and a lot more seen then internal guiding, expecially in bl/queer guideverse manwhas. External guiding happens mainly when a Guide physically touches a Sentinel/Esper with the intention of guiding out the Sentinel/Esper's excess (and sometimes) violent energy with their own calming energy. External Guiding can happen with a Guide simply touching a Sentinel/Esper's hand (or another part of their body, for the most part, near or on the parts where the corroding energy is most concentrated), but the more intimate the touching the more efficient the guiding is, so many Sentinels/Espers and Guides do have intercourse and perform other intimate acts on each other for a more efficient guiding.
In some Guidevese stories Guides can also have special abilitie like Sentinels/Espers, though without the rampage (or rage or riot or berserker state) aspect and their abilties aren't usually suited for battling monsters and are more defensive than offensive. In some Guideverse stories that utilises the ranking system from the Hunterverse, most Sentinels/Espers can only be guided by Guides of the same/similar ranking as them, or they only want to be guided by their "destined" Guide (if you utilise the fated mate concept in your worldbuilding).
In some Guideverse stories there's also the soulbonding/imprinting trope popularly used in the werewolf/shifter genre, though in some Guideverse stories, soulbonding/imprinting isn't usually advised or promoted, especially by the goverment or the corporation who want to control Sentinels/Espers and Guides, because bonded Sentinels/Espers or Guides are only able to be guided by/guide their bonded partner (though in some stories bonded Guides can still guide other Sentinels/Espers that they aren't bonded to, again, it all depends on your worldbuilding).
The specific method of soulbonding/imprinting isn't really talked about or explained that much in most Guideverse stories, but some say that soulbonding/imprinting can happen when an Sentinel/Esper "comes" in a Guide during a (external) guiding session or when a Sentinel/Esper and Guide forms a bonding contract by tapping into each others spiritual sea. There are also matching systems (which is a concept that can also be found in some Omegaverse stories), where Guides and Sentinels/Espers with a high matching rate are considered to be "destined mates" and have a stronger, or the strongest, chance of being able to imprint on each other.
Unlike in the Hunterverse though, the gateways and monsters aren't the main theme in the Guideverse (there are some Guideverse stories that don't even mention gateways, dungeon mosters and so on). These Guideverse stories are more focused on the romantic/sexual relationship between the Guides and Sentinels/Espers. Though battling monsters and such is still mentioned, it's just not the main theme.
I've seen readers confuse/conflate the Guideverse and the Omegaverse because of the similar themes, mainly with the classifications (or "designations") and the concept of soulbonding/imprinting. But they aren't the same, even if they do have similar sounding/share similar concepts.
Again, the Guideverse is a subtrope that was created by the combination of two other alternate universe tropes whose origins stem from different fandoms than the Omegaverse (which originates from the supernatural fandom + has dynamics and themes inspired by the werewolf genre). Neither does the Guideverse feature mpreg (which is also its own trope outside of the Omegaverse), estrus cycles, nesting/denning, mating/bonding marks, pack dynamics and the other foundational concepts that make up the Omegaverse.
And from my research, there isn't even a term for a group of Sentinels/Espers who work together as a team, or even the actual concept of Sentinels/espers forming teams beyond group assignments from whatever corporation they're under, because Sentinels/Espers are known to be EXTREMELY territorial and are known to only work alone. BUT!!! This just means that this is another aspect of the Guideverse that's a blank slate and that you can do whatever you want with it, because I'd personally LOVE to see more whychoose/poly guideverse stories.
Generally, in most Guideverse stories, the terms "Sentinels/Espers" and "Guides" are just titles and descriptors, but I have also seen in other Guideverse stories where they've described Sentinels/Espers and Guides as secondary genders like they do in the Omegaverse. Honestly, if you want to describe them as just titles or job descriptions or as a secondary gender, go for it! It all depends on you and your worldbuilding! You can have fun with it.
Again, I can see how the Omegaverse can be used to make sense of the Guideverse, or at least the bare bones basics of it, but if you want a more clearer understanding of the Guideverse then I do recommend checking out the Hunterverse and the Sentinel AU tropes which the Guideverse is a combination of. But honestly, do whatever you want and use what works for you!
Some examples of the Esperverse (or Guideverse) include the B-class guide (I love this one), Guiding hazard, How that guide is loved, Profundis, A trace of wonder, How to reject my obsessive ex-husband and so many more.
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