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About Me

I'm Paul Chedozeau — rigging artist and the person behind AviaRigg. Currently in my studying period but actively looking for my first professional role. My passion is the technical side of rigging and 3D in general.

I specialize in character rigging — both anatomical and hard surface. Whether it's a full facial rig with complex deformation or a mechanical system with layered constraints, that's where I thrive. I'm also actively developing AviaRigg, my personal Maya rigging toolkit.