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⭐26th February 2026: Bodywriting Alphas 1.1 Update.

  • Added 100 additional alphas!
  • Updated product visuals

10th March 2026: Boy256-2

  • Supporter Tier added for the VRC model of Boy256-2, includes 8 emotes and both PC and quest versions.
  • Boy256-2 goes public in my avatar world, try before you buy!~

⭐11th March 2026: Gumi Horns 1.1 Update!

  • Revisited the Topology of the Gumi horns, decimated parts and adjusted the location of the heart chain to prevent clipping.
  • Rigged the Chain due to feedback (Tysm!)
  • Added physics, created a draggable prefab complete with colliders that can be dragged directly onto the model.


⭐22nd March 2026: Mochimi 1.1 Update!

  • UV's are altered to allow the flags to sit better on the mesh.
  • Texture overhaul, Mochimi has been fully repainted, clothes were adjusted thanks to feedback.
  • Mimi (Tail) has had a hole sewn in the neck that was missed!
  • Toggle added for Mimi (Tail).
  • Toggle added for the Lanyard.
  • 'Fem presenting' blendshape received adjustment, goodbye chest knives!

28th April 2026: Gumi Horns 1.1

  • Fixed an issue where the armature was parented incorrectly, making it impossible to import the FBX into blender.

⭐31st May 2026: Gaymer Badge 1.1 Update!

  • Added 'Aromantic' Flag
  • All textures optimised to 1k by default
  • Updated materials from 8.1 to 9.3 Poi toon!
  • Fresh Product visuals.
  • Overhauled tutorial.
  • Written ReadME added!
  • Remade with the intention of being way more beginner friendly than the original version!

⭐31st May 2026 : Shark Plush Pack 1.1 Update!

  • Updated to Poi Toon 9.3 from 7.5
  • Lowered Physbone component count from 7 to 1
  • Removed the 'Pro' Package
  • Slight decimation down to 5.9k Tris
  • Reworked the physics
  • Removed unused '_end' bones.
  • Textures optimised by default.

4th June 2026: Mochimi 1.1 - Free content Update!

  • Added 35 new textures to the base version of Mochimi. 7 Pride flags across the 5 different fur types! - Happy Pride Month!~ <3

⭐10th June 2026: Geoff The Floor Shark 1.1 Update!

  • Decimated the model down to 7.0k tris.
  • Updated from Poi 9.0 to 9.3.
  • Optimised all textures as default.
  • Lowered the Physbone component count from 7 to 1.
  • Remade the Unity package
  • Refreshed product visuals
  • Refreshed the Product Page.

31st May 2026 : Shark Plush Pack 1.1

  • Refreshed the Product Page.

⭐17th June 2026 - Goreshark 1.1 Update

  • Updated from Poi 7.3 to 9.3
  • Decimated to 3.7k Verts
  • Renamed the materials
  • Optimised Physbone component from 7 to 1
  • Removed 'Pro' Package
  • Reorganised Folders
  • Optimised the textures by default.
  • Tweaked Materials
  • Overhauled Product Visuals

17th June 2026 - Overall Store Update

  • Added an 'Active bundle' tab, you can now see what bundles are currently available to purchase to maximise your bang for your buck!~
  • Slowly rolling out changes to the asset descriptions, compartmentalising information into a more cohesive format.

⭐24th June 2026 - Wisp and Fawn 1.1 Update!

  • Remade materials, using new matcaps!
  • Updated to Poi 9.3 from 9.0
  • Fixed the pivot points in the mesh, the earrings should now be easier to apply within blender/unity!
  • Tweaked the physics!

⭐ 1st July 2026 - Gumi Horns 1.2 Update!

  • Erased the AO map from the horn under the chain, meaning no more static shadows on a rigged and moving object.
  • Updated the Poiyomi shader from 9.2 to 9.3.
  • Created new materials with scratch made matcaps!

⭐8th July 2026 - Gummy Bunny Set!

  • Renamed meshes and reorganised the hierarchy!
  • Weights and physics have been altered, fixing an issue where the root bone would cause the ears to slide around on the head.
  • Updated from Poi 9.0 to Poi 9.3
  • Created new materials featuring freshly made matcaps!
  • Changed the store listing format to today's standards!~

⭐9th September 2026 - Handtern 2.1.

  • Decimated the mesh from 6.6k to 5.7K
  • Joined the 'Fist' and 'Open' versions together.
  • Resculpted, Re-UV mapped and Retextured the mesh.
  • New Textures, updated poi shader from Toon 8.1 to 9.3.
  • Added VRCFury features and functionality!

⭐23rd September 2026 - Tailjaw 1.1 Update!

  • Updated Poi toon shader to 9.3!
  • New AO map, brightening up the base texture from being too dark!
  • Added a new texture!
  • Adjustments to Physbones!

⭐7th October 2026 - Oni Mask 1.1 Update

  • Decimated from 9.2K tris to 8.7K tris.
  • Rebuilt the scroll gag as it looked poo poo doo doo.
  • New UV maps, textures and materials.
  • Updated Poi toon shader from 8.0 to 9.3
  • Added VRCFury functionality: Toggle, Scroll Toggle, Teeth Adjustment, Gold and Silver Teeth and hoop, Hue and Saturation sliders.
  • Added a non-VRCFury version for those who don't like the features or who want to apply the mask in Blender.

⭐14th October 2026 - Warden 1.1 -FREE-

  • Removed outdated branding.
  • Updated from Poi 7.3 to 9.3
  • Updated all physics and collisions.
  • Replaced the branding with up to date info in the AV3 menu.
  • Smoothed the rig between the chest, spine and hips to mitigate clipping between the clothing and body.
  • Removed broken gestures from when the model was imported with 'FBX all' disabled which broke gestures.
  • Added Limb Scaling by Nanochip
  • Bounding Box Fixes.
  • Added a public version to my avatar world.

⭐21st October 2026 - Tentacle Hair 1.1 Update

  • Updated shaders to Poi 9.3
  • Removed Non-Decimated mesh version.
  • Cleaned the 'UV map' duplicates in the material settings in Blender.
  • Decimated the tentacle hair from 72.8K to 47.K (no accessories)
  • New UV + Texture
  • Re-rigged in areas to prevent stretching and warping between tendrils and accessories.
  • Added a blendshape to hide the fish accessories, implemented as a toggle into VRCFury!
  • Reworked the materials, lowered the normal intensity of fish accessories.
  • Added VRCFury toggles and functionality.

⭐21st October 2026 -Tentacle Tongue 1.1 Update

  • Root position of the tongue changed from the floor to the actual root of the tongue.
  • Decimated from 18.3K tris down to 15.2K
  • Changed the name of the root bone from 'Head' to 'Tongue_Root'.
  • Updated the shader to Poi Toon 9.3.
  • Reworked the physics.
  • Reworked the tentacle tongue's suckers, shrinking the cavities by 45%.
  • Added VRCFury functionality cut down on unused textures.
  • Combined all textures into one material saving on model memory and erasing background clutter.

⭐21st October 2026 - Mochimi 1.1 PATCH

  • Updated all PC packages to Poi toon 10.
  • Lighting fixes, upped minimum light value to prevent avatar being unperceivable in dark worlds.
  • Removed 'VRCEmote, FaceBlendH and FaceBlendV' Parameters.
  • Rebuilt the Lanyard System to be more optimised, reducing memory usage, improving responsiveness, preventing overlap and maximising control.
  • All updates pushed to Quest, PC and Public versions.
  • Memory optimised from 66 synced bits down to 32!

⭐28th October 2026 - Bat Plush V2

  • Removed the feet, they were ugly.
  • Decimated the mesh from 3.8K tris down to 2.7K tris.
  • Added Blendshapes to prevent the bat taking too much space on the head, 'Lower wings' and 'Hug'.
  • Renamed material
  • Adjusted all rigging and weights
  • New UV Map, New Textures.
  • Root position fixes.
  • Topology adjustments around the head, eyes and neck area.
  • Updated shader to Poi toon 10.0
  • Added VRCFury functionality, including toggles, sliders and poses mentioned earlier.

28th October 2026 - Jaku

  • Added a public version to the VRChat world.

Old Updates (2025)

  • Dreamcatcher Earrings

    15th July 2025

    • Fixed an issue where blendshapes were set to calculate over legacy.
    • Fixed an issue where the mipmapped textures 'streaming mip maps' were not enabled.
  • Blind - Eye Textures/Matcaps

    21st September 2025

    • Removed the commercial licence, adjusted price.

    27th September 2025

    • Removed separated commercial and personal licensing variants.
    • Added a disclaimer that products are now commercial upon purchase.
    • Removed credit to my 'Butterfly Particles' of which no longer exist as a purchasable asset.

    ⭐ 19th November 2025: 1.1 Update!

    • Added 24 additional colours split into 'Pale' and 'Monochrome' Packs, making for a total of 33 different colours!~
    • Overhauled product visuals, new renders with a more updated showcase model design to showcase the eyes.


  • Octo the Pumpkin Follower

    ⭐ 21st September 2025: 1.1 Update

    • Updated the shader from Poyomi 9.0.57 to Poiyomi 9.2.74 (We're still running the Toon variant!)
    • Added a new texture! 'Striped Skelly!' (Which is completely free to everyone owning versions 1.1 and before)
    • Physbones have been revised! New limits in place now means Octo experiences far less clipping when in motion! 
    • The help guide has been adjusted for VRCFury, hard implementation through AV3 manager has been removed (Lowering total file size) and language has been adjusted to match correctly with existing objects in the package!
    • The file format inside the unity package has been optimised!
    • The SPP has been updated in both version and content to account for the new 'Striped Skelly' Texture!
    • New pictures and gifs! Showcasing relevant and recent work alongside Octo!~
  • Riftwalker - Eye Textures/Matcaps

    27th September 2025

    • Removed separated commercial and personal licensing variants.
    • Added a disclaimer that products are now commercial upon purchase.
    • Removed credit to my 'Butterfly Particles' of which no longer exist as a purchasable asset.

    ⭐ 27th October 2025: 1.1 Update!)

    • Added 17 new eye textures! Making for a total of 40!
    • The eye texture variation is referred to as 'monochrome' enhancing further from the single black and white texture found in the 'Pale folder'
    • This includes many eye textures themed around a single colour instead of transitioning into other colours, nodding slightly to the older style in which I drew my eye textures and slightly simplifying the designs!~


  • Boy256-2

    ⭐29th September 2025:1.1 Update!

    • Built functional hands in place of the 2-finger mitten design, UV map and rig was adjusted accordingly.
    • Resolved an issue with clipping at the upper leg/lower back most commonly seen in FBT users.
    • Rigged the Ankles/Feet! You're now more responsive than rigid stumps!
    • Rigged the hoodie strings, adjusting the texture for both the new hands and to remove the static chest shading.
    • Updated to Poiyomi Toon 9.2.74 shaders.
    • Fixed an issue where unwanted mesh was moving due to connection to visemes.