

Learn About the World
This is the history of TearMint, the history of the beautiful world I have created. Before the sagas of old knights and acts of heroism, before saving princesses from towers, before Tehlu and Encanis, before The Amyr, before the ballads of love and loss, before the falling of empires, the rise and sacking of kingdoms, and burning of Capletuna.
To better understand the complex world I have created I will explain it thus. The world is called TearMint. It is made up of many environments and lands and seas and split into four corners of the CommonWealth. There are many towns that lie throughout this world, villages, towns, and hamlets, castles and ruins, stretching past that the Centhe Sea, The Eld, and the Tahl Forests. There is 17 different languages in the world, seven various currencies, 8 months, 11 days of the week, and 37 days in a month, as well as magic, creatures, and runic alphabet. If you can’t figure that out, just look at the fantasy map I made of it.
The Four Corners of Civilization, or the world known as TearMint which represent the civilized world, and within which are located the following:
The Commonwealth, located in the southwest, are lush forests, farmlands and fields with towns and villages.
The country of Ceald, a hilly land thats always snowing six out of eight months.
The country of Modeg, a large open desert.
The country of Vintas, the powerful large city and kingdom of white castles and white cliffs.
The Aturan Empire, located mainly in the middle of the Four Corners, the city of silver.
Ainlin, the city of gold.
The Small Kingdoms, fields and marshes, the foot hills. Where the Poet King resides, consisting of many old ruins.
The country of Yll, farmlands and hamlets where the Yllish giants reside.
The Eld, an enchanted magical forest
Berdian Valleys, golden barely fields
Levinshire, medieval village
Ademere, rocky terrain and mountains
The StormWahl, black granite mountains, biggest in the world
Trebon, Newarre, Hallows, GreyFallow, towns and settlements in CommonWealth, containing taverns, inns and peoples homes, including markets
OakCrack, place of the tree people
Junipui is the coastal town and jungle, lava craters and fire sometimes
The Centhe Sea is the ocean
TarBean, the poor tar ridden city
Imre and the University is a town within it self, a place where merchants, bards, singers, artists and arcanists alike go to study magic
Linwood and Abbots Ford, blacksmithing and horse town
Felton, monk monasteries
The Fae Realm, where the fae live, another realm
The Great Stone Road, a long cobble road that goes any direction
DeepFell Swamps, swamplands
Tinue, the free city that leads anywhere you travel
Terin, river and waterfall town
Tahl, where the elves live
LoveCress, crimson wood and plains
Dwarves live over the StormWahl mountains in the mining district
GrimWards live in GrimWald, a system of caverns and crystal coves and caves deep underground
Elderwood, a small hamlet where Hugo was born